18 lines
516 B
HLSL
18 lines
516 B
HLSL
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#ifndef UNITY_DECLARE_OPAQUE_TEXTURE_INCLUDED
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#define UNITY_DECLARE_OPAQUE_TEXTURE_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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TEXTURE2D_X(_CameraOpaqueTexture);
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SAMPLER(sampler_CameraOpaqueTexture);
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float3 SampleSceneColor(float2 uv)
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{
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return SAMPLE_TEXTURE2D_X(_CameraOpaqueTexture, sampler_CameraOpaqueTexture, UnityStereoTransformScreenSpaceTex(uv)).rgb;
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}
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float3 LoadSceneColor(uint2 uv)
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{
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return LOAD_TEXTURE2D_X(_CameraOpaqueTexture, uv).rgb;
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}
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#endif
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