31 lines
1.3 KiB
Markdown
31 lines
1.3 KiB
Markdown
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# Motion Blur
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The **Motion Blur** effect blurs the image in the direction of the **Camera’s** movement. This simulates the blur effect a real-world camera creates when it moves with the lens aperture open, or when it captures an object moving faster than the camera’s exposure time.
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![screenshot-motionblur](images\screenshot-motionblur.png)
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### Properties
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![](images/motionblur.png)
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| Property | Function |
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| :------------- | :------------------------------------------------------------ |
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| Shutter Angle | Set the angle of the rotary shutter. Larger values give longer exposure and a stronger blur effect. |
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| Sample Count | Set the value for the amount of sample points. This affects quality and performance. |
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### Performance
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Using a lower `Sample Count` will improve performance.
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### Known issues and limitations
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- Motion blur doesn't support AR/VR.
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- Versions 7.0 to 7.5 of [Universal Render Pipeline (URP)](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.5/manual/index.html) do not support this version of the Motion Blur effect. Instead, use [Motion Blur for URP](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest?/manual/Post-Processing-Motion-Blur.html).
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### Requirements
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- Motion vectors
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- Depth texture
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- Shader Model 3
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