22 lines
		
	
	
		
			357 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			22 lines
		
	
	
		
			357 B
		
	
	
	
		
			C#
		
	
	
	
	
	
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								using UnityEngine;
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								using UnityEngine.AI;
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								public class ShowNavmesh : MonoBehaviour
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								{
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									void Start()
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									{
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										ShowMesh();
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									}
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									void ShowMesh()
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									{
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										NavMeshTriangulation meshData = NavMesh.CalculateTriangulation();
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										Mesh mesh = new Mesh();
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										mesh.vertices = meshData.vertices;
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										mesh.triangles = meshData.indices;
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										GetComponent<MeshFilter>().mesh = mesh;
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									}
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								}
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