22 lines
453 B
C#
22 lines
453 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using RPGCreationKit;
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namespace RPGCreationKit
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{
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/// <summary>
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/// Simple class that contains a Quest field, used in the Events to add quests to the Quest Manager
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/// </summary>
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[Serializable]
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public class QuestDealer
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{
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public Quest newQuest;
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public int atIndex = 0;
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public bool hideAlert = false;
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}
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}
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