51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XNode;
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using RPGCreationKit.DialogueSystem;
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using RPGCreationKit;
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namespace RPGCreationKit.DialogueSystem
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{
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[CreateNodeMenu("Dialogue System/Change State", order = 4)]
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[NodeTint("#909a15")]
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public class ChangeStateNode : DialogueNode
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{
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public enum DialogueStateChange
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{
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Trade = 0,
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Loot = 1,
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Teleport = 2,
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ChangeCell = 3,
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SpeakToNPC = 4
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};
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public DialogueStateChange stateChange;
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public bool toCurrentNPC = false;
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public string npcRef = "";
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public string lootingPointRef = "";
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public RCKTransform coordinates;
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public CellsSystem.Cell cell;
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public bool interruptsDialogue = false;
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// Use this for initialization
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protected override void Init()
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{
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base.Init();
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}
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// Return the correct value of an output port when requested
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public override object GetValue(NodePort port)
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{
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return null; // Replace this
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}
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public override void Trigger()
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{
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}
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}
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}
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