33 lines
882 B
C#
33 lines
882 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RPGCreationKit;
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namespace RPGCreationKit.AI
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{
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/// <summary>
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/// A point of a NPC_Path
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/// </summary>
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[ExecuteInEditMode]
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public class AIPathPoint : MonoBehaviour
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{
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public bool wait = false; // Should the AI wait at this point?
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public float waitTime = 2; // If so, how much time? (seconds)
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public bool faceDirection = false;
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public Transform DirectionToFace; // Direction to face while waiting
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// To trigger when AI reaches this point
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public Events events;
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public string resultScript;
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/*
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// Draw AICustomPath gizmos
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public void OnDrawGizmosSelected()
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{
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this.transform.parent.SendMessage("OnDrawGizmosSelected");
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}
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*/
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}
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}
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