35 lines
756 B
C#
35 lines
756 B
C#
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namespace PivecLabs.Minimap
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class orbitPlayer : MonoBehaviour {
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public Transform PlayerTransform;
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private Vector3 cameraOffset;
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public float rotateSpeed = 5.0f;
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void Start () {
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cameraOffset = transform.position - PlayerTransform.position;
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}
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void LateUpdate () {
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Quaternion camTurnAngle =
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Quaternion.AngleAxis(Input.GetAxis("Mouse X") * rotateSpeed, Vector3.up);
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cameraOffset = camTurnAngle * cameraOffset;
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Vector3 newPos = PlayerTransform.position + cameraOffset;
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transform.position = Vector3.Slerp(transform.position, newPos, 0.5f);
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transform.LookAt(PlayerTransform);
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}
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}
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}
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