Firstborn/Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Vegetat...

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using System.Collections.Generic;
using AwesomeTechnologies.Utility.Quadtree;
using AwesomeTechnologies.Vegetation;
using AwesomeTechnologies.VegetationStudio;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine;
namespace AwesomeTechnologies.VegetationSystem
{
public partial class VegetationSystemPro
{
private void DisposeVegetationCells()
{
_prepareVegetationHandle.Complete();
for (int i = 0; i <= VegetationCellList.Count - 1; i++)
{
VegetationCellList[i].Dispose();
}
VegetationCellList.Clear();
}
private void CreateVegetationCells()
{
DisposeVegetationCells();
Bounds expandedBounds = new Bounds(VegetationSystemBounds.center, VegetationSystemBounds.size);
expandedBounds.Expand(new Vector3(VegetationCellSize * 2f, 0, VegetationCellSize * 2f));
Rect expandedRect = RectExtension.CreateRectFromBounds(expandedBounds);
VegetationCellQuadTree = new QuadTree<VegetationCell>(expandedRect);
int cellXCount = Mathf.CeilToInt(VegetationSystemBounds.size.x / VegetationCellSize);
int cellZCount = Mathf.CeilToInt(VegetationSystemBounds.size.z / VegetationCellSize);
Vector2 corner = new Vector2(VegetationSystemBounds.center.x - VegetationSystemBounds.size.x / 2f,
VegetationSystemBounds.center.z - VegetationSystemBounds.size.z / 2f);
for (int x = 0; x <= cellXCount - 1; x++)
{
for (int z = 0; z <= cellZCount - 1; z++)
{
VegetationCell vegetationCell = new VegetationCell(new Rect(
new Vector2(VegetationCellSize * x + corner.x, VegetationCellSize * z + corner.y),
new Vector2(VegetationCellSize, VegetationCellSize)));
VegetationCellList.Add(vegetationCell);
vegetationCell.Index = VegetationCellList.Count - 1;
VegetationCellQuadTree.Insert(vegetationCell);
}
}
LoadedVegetationCellList.Clear();
LoadedVegetationCellList.Capacity = VegetationCellList.Count;
NativeArray<Bounds> vegetationCellBounds =
new NativeArray<Bounds>(VegetationCellList.Count, Allocator.Persistent);
for (int i = 0; i <= VegetationCellList.Count - 1; i++)
{
vegetationCellBounds[i] = VegetationCellList[i].VegetationCellBounds;
}
float minBoundsHeight = VegetationSystemBounds.center.y - VegetationSystemBounds.extents.y;
float worldspaceSealevel = minBoundsHeight + SeaLevel;
if (!ExcludeSeaLevelCells) worldspaceSealevel = minBoundsHeight;
JobHandle jobHandle = default(JobHandle);
for (int i = 0; i <= VegetationStudioTerrainList.Count - 1; i++)
{
jobHandle = VegetationStudioTerrainList[i]
.SampleCellHeight(vegetationCellBounds, worldspaceSealevel, expandedRect, jobHandle);
}
jobHandle.Complete();
for (int i = 0; i <= VegetationCellList.Count - 1; i++)
{
VegetationCellList[i].VegetationCellBounds = vegetationCellBounds[i];
}
vegetationCellBounds.Dispose();
PrepareVegetationCells();
VegetationStudioManager.OnVegetationCellRefresh(this);
}
public void RefreshTerrainArea()
{
RefreshTerrainArea(VegetationSystemBounds);
}
public void RefreshTerrainArea(Bounds bounds)
{
if (VegetationCellQuadTree == null) return;
List<VegetationCell> overlapVegetationCellList = new List<VegetationCell>();
Rect updateRect = RectExtension.CreateRectFromBounds(bounds);
VegetationCellQuadTree.Query(updateRect, overlapVegetationCellList);
Bounds updateBounds = bounds;
NativeArray<Bounds> vegetationCellBounds =
new NativeArray<Bounds>(overlapVegetationCellList.Count, Allocator.Persistent);
for (int i = 0; i <= overlapVegetationCellList.Count - 1; i++)
{
Bounds cellBounds = RectExtension.CreateBoundsFromRect(overlapVegetationCellList[i].Rectangle, -100000);
vegetationCellBounds[i] = cellBounds;
updateBounds.Encapsulate(cellBounds);
}
updateRect = RectExtension.CreateRectFromBounds(updateBounds);
float minBoundsHeight = VegetationSystemBounds.center.y - VegetationSystemBounds.extents.y;
float worldspaceSealevel = minBoundsHeight + SeaLevel;
if (!ExcludeSeaLevelCells) worldspaceSealevel = minBoundsHeight;
JobHandle jobHandle = default(JobHandle);
for (int i = 0; i <= VegetationStudioTerrainList.Count - 1; i++)
{
jobHandle = VegetationStudioTerrainList[i]
.SampleCellHeight(vegetationCellBounds, worldspaceSealevel, updateRect, jobHandle);
}
jobHandle.Complete();
for (int i = 0; i <= overlapVegetationCellList.Count - 1; i++)
{
overlapVegetationCellList[i].VegetationCellBounds = vegetationCellBounds[i];
}
vegetationCellBounds.Dispose();
ForceCullingRefresh();
ClearCache(bounds);
}
private void ForceCullingRefresh()
{
for (int i = 0; i <= VegetationStudioCameraList.Count - 1; i++)
{
VegetationStudioCameraList[i].PreCullVegetation(true);
}
}
private void PrepareVegetationCells()
{
for (int i = 0; i <= VegetationCellList.Count - 1; i++)
{
VegetationCellSpawner.PrepareVegetationCell(VegetationCellList[i]);
}
}
private void SetupVegetationCellSpawner()
{
VegetationCellSpawner.VegetationStudioTerrainList = VegetationStudioTerrainList;
VegetationCellSpawner.VegetationPackageProList = VegetationPackageProList;
VegetationCellSpawner.VegetationPackageProModelsList = VegetationPackageProModelsList;
VegetationCellSpawner.VegetationSettings = VegetationSettings;
VegetationCellSpawner.VegetationSystemPro = this;
VegetationCellSpawner.PersistentVegetationStorage = PersistentVegetationStorage;
VegetationCellSpawner.CompactMemoryCellList = CompactMemoryCellList;
}
void ReturnVegetationCellTemporaryMemory()
{
for (int i = 0; i <= CompactMemoryCellList.Count - 1; i++)
{
VegetationCell vegetationCell = CompactMemoryCellList[i];
for (int j = 0; j <= vegetationCell.VegetationInstanceDataList.Count - 1; j++)
{
VegetationInstanceData vegetationInstanceData = vegetationCell.VegetationInstanceDataList[j];
VegetationCellSpawner.VegetationInstanceDataPool.ReturnObject(vegetationInstanceData);
}
vegetationCell.VegetationInstanceDataList.Clear();
}
CompactMemoryCellList.Clear();
}
void ReturnVegetationCellTemporaryMemory(VegetationCell vegetationCell)
{
for (int i = 0; i <= vegetationCell.VegetationInstanceDataList.Count - 1; i++)
{
VegetationInstanceData vegetationInstanceData = vegetationCell.VegetationInstanceDataList[i];
VegetationCellSpawner.VegetationInstanceDataPool.ReturnObject(vegetationInstanceData);
}
vegetationCell.VegetationInstanceDataList.Clear();
}
public void SpawnVegetationCell(VegetationCell vegetationCell)
{
CompleteCellLoading();
if (!vegetationCell.Prepared)
{
VegetationCellSpawner.PrepareVegetationCell(vegetationCell);
}
bool hasInstancedIndirect;
JobHandle cellSpawnHandle =
VegetationCellSpawner.SpawnVegetationCell(vegetationCell, out hasInstancedIndirect);
cellSpawnHandle.Complete();
if (!hasInstancedIndirect || !Application.isPlaying) return;
ProcessInstancedIndirectCellList.Add(vegetationCell);
JobHandle prepareInstancedIndirectHandle = PrepareInstancedIndirectSetupJobs();
prepareInstancedIndirectHandle.Complete();
SetupInstancedIndirectComputeBuffers();
ReturnVegetationCellTemporaryMemory(vegetationCell);
}
public void SpawnVegetationCell(VegetationCell vegetationCell, string vegetationItemID)
{
CompleteCellLoading();
if (!vegetationCell.Prepared)
{
VegetationCellSpawner.PrepareVegetationCell(vegetationCell);
}
bool hasInstancedIndirect;
JobHandle cellSpawnHandle =
VegetationCellSpawner.SpawnVegetationCell(vegetationCell,vegetationItemID, out hasInstancedIndirect);
cellSpawnHandle.Complete();
if (!hasInstancedIndirect || !Application.isPlaying) return;
ProcessInstancedIndirectCellList.Add(vegetationCell);
JobHandle prepareInstancedIndirectHandle = PrepareInstancedIndirectSetupJobs();
prepareInstancedIndirectHandle.Complete();
SetupInstancedIndirectComputeBuffers();
ReturnVegetationCellTemporaryMemory(vegetationCell);
}
public NativeList<MatrixInstance> GetVegetationItemInstances(VegetationCell vegetationCell,
string vegetationItemID)
{
CompleteCellLoading();
VegetationItemIndexes vegetationItemIndexes = GetVegetationItemIndexes(vegetationItemID);
if (vegetationCell.Prepared)
{
return vegetationCell.VegetationPackageInstancesList[vegetationItemIndexes.VegetationPackageIndex]
.VegetationItemMatrixList[vegetationItemIndexes.VegetationItemIndex];
}
return new NativeList<MatrixInstance>();
}
public VegetationItemIndexes GetVegetationItemIndexes(string vegetationItemID)
{
VegetationItemIndexes indexes = new VegetationItemIndexes
{
VegetationItemIndex = -1, VegetationPackageIndex = -1
};
for (int i = 0; i <= VegetationPackageProList.Count - 1; i++)
{
for (int j = 0; j <= VegetationPackageProList[i].VegetationInfoList.Count - 1; j++)
{
if (VegetationPackageProList[i].VegetationInfoList[j].VegetationItemID == vegetationItemID)
{
indexes.VegetationPackageIndex = i;
indexes.VegetationItemIndex = j;
return indexes;
}
}
}
return indexes;
}
public void ClearCache()
{
CompleteCellLoading();
for (int i = 0; i <= LoadedVegetationCellList.Count - 1; i++)
{
LoadedVegetationCellList[i].ClearCache();
}
LoadedVegetationCellList.Clear();
ClearBillboardCellsCache();
OnClearCacheDelegate?.Invoke(this);
}
public void ClearCache(Bounds bounds)
{
Rect clearRect = RectExtension.CreateRectFromBounds(bounds);
CompleteCellLoading();
//TODO Use quadtree here
for (int i = LoadedVegetationCellList.Count - 1; i >= 0; i--)
{
VegetationCell vegetationCell = LoadedVegetationCellList[i];
if (!vegetationCell.Rectangle.Overlaps(clearRect)) continue;
vegetationCell.ClearCache();
LoadedVegetationCellList.RemoveAtSwapBack(i);
OnClearCacheVegetationCellDelegate?.Invoke(this, vegetationCell);
}
ClearBillboardCellsCache(bounds);
}
public void ClearCache(VegetationCell vegetationCell)
{
CompleteCellLoading();
vegetationCell.ClearCache();
ClearBillboardCellsCache(vegetationCell.VegetationCellBounds);
OnClearCacheVegetationCellDelegate?.Invoke(this, vegetationCell);
}
public void ClearCache(VegetationCell vegetationCell, string vegetationItemID)
{
VegetationItemIndexes indexes = GetVegetationItemIndexes(vegetationItemID);
if (indexes.VegetationPackageIndex >= 0)
{
ClearCache(vegetationCell,indexes.VegetationPackageIndex, indexes.VegetationItemIndex);
}
}
public void ClearCache(VegetationCell vegetationCell,int vegetationPackageIndex, int vegetationItemIndex)
{
CompleteCellLoading();
VegetationItemInfoPro vegetationItemInfo =
VegetationPackageProList[vegetationPackageIndex].VegetationInfoList[vegetationItemIndex];
bool tree = vegetationItemInfo.VegetationType == VegetationType.Tree ||
vegetationItemInfo.VegetationType == VegetationType.LargeObjects;
vegetationCell.ClearCache(vegetationPackageIndex,vegetationItemIndex,tree);
ClearBillboardCellsCache(vegetationCell.VegetationCellBounds,vegetationPackageIndex,vegetationItemIndex);
OnClearCacheVegetationCellVegetatonItemDelegate?.Invoke(this, vegetationCell,vegetationPackageIndex,vegetationItemIndex);
}
public void ClearCache(string vegetationItemID)
{
CompleteCellLoading();
VegetationItemIndexes indexes = GetVegetationItemIndexes(vegetationItemID);
if (indexes.VegetationPackageIndex >= 0)
{
ClearCache(indexes.VegetationPackageIndex, indexes.VegetationItemIndex);
}
}
public void ClearCache(int vegetationPackageIndex, int vegetationItemIndex)
{
CompleteCellLoading();
VegetationItemInfoPro vegetationItemInfo =
VegetationPackageProList[vegetationPackageIndex].VegetationInfoList[vegetationItemIndex];
bool tree = vegetationItemInfo.VegetationType == VegetationType.Tree ||
vegetationItemInfo.VegetationType == VegetationType.LargeObjects;
for (int i = 0; i <= LoadedVegetationCellList.Count - 1; i++)
{
LoadedVegetationCellList[i].ClearCache(vegetationPackageIndex, vegetationItemIndex, tree);
}
ClearBillboardCellsCache(vegetationPackageIndex, vegetationItemIndex);
OnClearCacheVegetationItemDelegate?.Invoke(this, vegetationPackageIndex, vegetationItemIndex);
}
}
}