Firstborn/Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain_SampleSplatMap.cs

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using System.Collections.Generic;
using System.Linq;
using System.Xml;
using AwesomeTechnologies.Vegetation;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
using UnityEditor;
using UnityEngine;
namespace AwesomeTechnologies.VegetationSystem
{
// ReSharper disable once InconsistentNaming
public struct ARGBBytes
{
public byte A;
public byte R;
public byte G;
public byte B;
}
// ReSharper disable once InconsistentNaming
public struct RGBABytes
{
public byte A;
public byte R;
public byte G;
public byte B;
}
// [BurstCompile(CompileSynchronously = true)]
// public struct SplatMapRuleJob : IJob
// {
// public NativeList<VegetationInstance> InstanceList;
// [ReadOnly]
// public NativeArray<ARGBBytes> SplatMapArray;
// public float MinValue;
// public float MaxValue;
// public int SplatmapIndex;
// public int Width;
// public int Height;
// public float3 TerrainPosition;
// public float2 SplatCellSize;
//
// public void Execute()
// {
// int minValue = Mathf.RoundToInt(MinValue * 256);
// int maxValue = Mathf.RoundToInt(MaxValue * 256);
//
// for (int i = 0; i <= InstanceList.Length - 1; i++)
// {
// VegetationInstance vegetationInstance = InstanceList[i];
// float3 localPosition = vegetationInstance.Position - TerrainPosition;
// int x = math.clamp(Mathf.RoundToInt(localPosition.x / SplatCellSize.x), 0, Width -1);
// int z = math.clamp(Mathf.RoundToInt(localPosition.z / SplatCellSize.y), 0, Height -1);
//
// int value = 0;
// switch (SplatmapIndex)
// {
// case 0:
// value = SplatMapArray[x + (z * Width)].R;
// break;
// case 1:
// value = SplatMapArray[x + (z * Width)].G;
// break;
// case 2:
// value = SplatMapArray[x + (z * Width)].B;
// break;
// case 3:
// value = SplatMapArray[x + (z * Width)].A;
// break;
// }
// if (value >= minValue && value <= maxValue)
// {
// vegetationInstance.TerrainTextureData = 1;
// }
// InstanceList[i] = vegetationInstance;
// }
// }
// }
[BurstCompile(CompileSynchronously = true)]
public struct SplatMapRuleJob : IJobParallelForDefer
{
[NativeDisableParallelForRestriction] public NativeList<byte> Excluded;
[NativeDisableParallelForRestriction] public NativeList<byte> TerrainTextureData;
[NativeDisableParallelForRestriction] public NativeList<float3> Position;
[ReadOnly] public NativeArray<ARGBBytes> SplatMapArray;
public float MinValue;
public float MaxValue;
public int SplatmapIndex;
public int Width;
public int Height;
public float3 TerrainPosition;
public float2 SplatCellSize;
public bool Include;
public void Execute(int index)
{
if (Excluded[index] == 1) return;
int minValue = Mathf.RoundToInt(MinValue * 256);
int maxValue = Mathf.RoundToInt(MaxValue * 256);
float3 localPosition = Position[index] - TerrainPosition;
//int x = math.clamp(Mathf.RoundToInt(localPosition.x / SplatCellSize.x), 0, Width - 1);
//int z = math.clamp(Mathf.RoundToInt(localPosition.z / SplatCellSize.y), 0, Height - 1);
int x = Mathf.RoundToInt(localPosition.x / SplatCellSize.x);
int z = Mathf.RoundToInt(localPosition.z / SplatCellSize.y);
if (x < 0 || z < 0 || x > (Width - 1) || z > (Height - 1))
{
if (Include)
{
TerrainTextureData[index] = 1;
}
return;
}
int value = 0;
switch (SplatmapIndex)
{
case 0:
value = SplatMapArray[x + (z * Width)].R;
break;
case 1:
value = SplatMapArray[x + (z * Width)].G;
break;
case 2:
value = SplatMapArray[x + (z * Width)].B;
break;
case 3:
value = SplatMapArray[x + (z * Width)].A;
break;
}
if (value >= minValue && value <= maxValue)
{
TerrainTextureData[index] = 1;
}
}
}
// [BurstCompile]
// public struct SplatMapRuleCompleteJob : IJob
// {
// public NativeList<VegetationInstance> InstanceList;
// public bool Include;
//
// public void Execute()
// {
// for (int i = InstanceList.Length - 1; i >= 0; i--)
// {
// if (Include)
// {
// if (InstanceList[i].TerrainTextureData != 1)
// {
// InstanceList.RemoveAtSwapBack(i);
// }
// else
// {
// VegetationInstance vegetationInstance = InstanceList[i];
// vegetationInstance.TerrainTextureData = 0;
// InstanceList[i] = vegetationInstance;
// }
// }
// else
// {
// if (InstanceList[i].TerrainTextureData == 1)
// {
// InstanceList.RemoveAtSwapBack(i);
// }
// else
// {
// VegetationInstance vegetationInstance = InstanceList[i];
// vegetationInstance.TerrainTextureData = 0;
// InstanceList[i] = vegetationInstance;
// }
// }
// }
// }
// }
//
[BurstCompile]
public struct SplatMapRuleCompleteJob : IJobParallelForDefer
{
[NativeDisableParallelForRestriction] public NativeList<byte> Excluded;
[NativeDisableParallelForRestriction] public NativeList<byte> TerrainTextureData;
public bool Include;
public void Execute(int index)
{
if (Excluded[index] == 1) return;
if (Include)
{
if (TerrainTextureData[index] != 1)
{
Excluded[index] = 1;
}
else
{
TerrainTextureData[index] = 0;
}
}
else
{
if (TerrainTextureData[index] == 1)
{
Excluded[index] = 1;
}
else
{
TerrainTextureData[index] = 0;
}
}
}
}
public partial class UnityTerrain
{
public Texture2D GetTerrainPreviewTexture(int textureIndex)
{
#if UNITY_EDITOR
#if UNITY_2018_3_OR_NEWER
if (textureIndex < Terrain.terrainData.terrainLayers.Length)
{
return AssetPreview.GetAssetPreview(Terrain.terrainData.terrainLayers[textureIndex].diffuseTexture);
}
else
{
return null;
}
#else
if (textureIndex < Terrain.terrainData.splatPrototypes.Length)
{
return AssetPreview.GetAssetPreview(Terrain.terrainData.splatPrototypes[textureIndex].texture);
}
else
{
return null;
}
#endif
#else
return null;
#endif
}
public void RefreshSplatMaps()
{
if (!Terrain || !Terrain.terrainData) return;
_splatMapArrayList.Clear();
_splatMapFormatList.Clear();
for (int i = 0; i <= Terrain.terrainData.alphamapTextures.Length - 1; i++)
{
NativeArray<ARGBBytes> splatmapArray =
Terrain.terrainData.alphamapTextures[i].GetRawTextureData<ARGBBytes>();
_splatMapArrayList.Add(splatmapArray);
if (Terrain.terrainData.alphamapTextures[i].format == TextureFormat.RGBA32)
{
_splatMapFormatList.Add(1);
}
else
{
_splatMapFormatList.Add(0);
}
}
}
bool IsSplatmapArraysValid()
{
for (int i = 0; i <= _splatMapArrayList.Count - 1; i++)
{
if (!_splatMapArrayList[i].IsCreated) return false;
}
return true;
}
public void VerifySplatmapAccess()
{
RefreshSplatMaps();
}
public JobHandle ProcessSplatmapRules(List<TerrainTextureRule> terrainTextureRuleList,
VegetationInstanceData instanceData, bool include, Rect cellRect, JobHandle dependsOn)
{
if (cellRect.Overlaps(_terrainRect))
{
if (!IsSplatmapArraysValid()) return dependsOn;
int width = Terrain.terrainData.alphamapWidth;
int height = Terrain.terrainData.alphamapHeight;
Vector2 splatCellSize = new Vector2(Terrain.terrainData.size.x / (width - 1),
Terrain.terrainData.size.z / (height - 1));
for (int i = 0; i <= terrainTextureRuleList.Count - 1; i++)
{
int splatmapIndex = terrainTextureRuleList[i].TextureIndex / 4;
int localIndex = terrainTextureRuleList[i].TextureIndex - (4 * splatmapIndex);
if (splatmapIndex < _splatMapArrayList.Count)
{
if (_splatMapFormatList[splatmapIndex] == 1)
{
localIndex--;
if (localIndex == -1) localIndex = 3;
}
SplatMapRuleJob splatMapRuleJob = new SplatMapRuleJob
{
Excluded = instanceData.Excluded,
TerrainTextureData = instanceData.TerrainTextureData,
Position = instanceData.Position,
SplatMapArray = _splatMapArrayList[splatmapIndex],
MinValue = terrainTextureRuleList[i].MinimumValue,
MaxValue = terrainTextureRuleList[i].MaximumValue,
SplatmapIndex = localIndex,
Width = width,
Height = height,
TerrainPosition = TerrainPosition,
SplatCellSize = splatCellSize,
Include = include
};
dependsOn = splatMapRuleJob.Schedule(instanceData.Excluded, 32, dependsOn);
}
}
SplatMapRuleCompleteJob splatMapRuleCompleteJob =
new SplatMapRuleCompleteJob
{
Excluded = instanceData.Excluded,
TerrainTextureData = instanceData.TerrainTextureData,
Include = include
};
return splatMapRuleCompleteJob.Schedule(instanceData.Excluded, 32, dependsOn);
}
return dependsOn;
}
}
}