46 lines
1.0 KiB
Plaintext
46 lines
1.0 KiB
Plaintext
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// Upgrade NOTE: upgraded instancing buffer 'Props' to new syntax.
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Shader "AwesomeTechnologies/Billboards/AOBackground" {
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Properties {
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_Color ("Color", Color) = (1,1,1,1)
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_MainTex ("Albedo (RGB)", 2D) = "white" {}
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_Glossiness ("Smoothness", Range(0,1)) = 0.5
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_Metallic ("Metallic", Range(0,1)) = 0.0
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_Cutoff("Alpha cutoff", Range(0,1)) = 0.2
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}
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SubShader {
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Tags { "RenderType"="TransparentCutout" "Queue" = "AlphaTest" }
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LOD 300
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CGPROGRAM
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#pragma surface surf Standard alphatest:_Cutoff
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#pragma target 3.0
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sampler2D _MainTex;
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struct Input {
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float2 uv_MainTex;
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};
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half _Glossiness;
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half _Metallic;
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fixed4 _Color;
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UNITY_INSTANCING_BUFFER_START(Props)
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// put more per-instance properties here
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UNITY_INSTANCING_BUFFER_END(Props)
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void surf (Input IN, inout SurfaceOutputStandard o) {
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fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
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o.Albedo = float4(1, 1, 1,1).xyz;
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o.Metallic = 0;
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o.Smoothness = 0;
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o.Alpha = c.a;
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o.Alpha = 1;
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}
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ENDCG
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}
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FallBack "Diffuse"
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}
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