62 lines
1.6 KiB
C#
62 lines
1.6 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using RPGCreationKit;
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namespace RPGCreationKit
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{
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/// <summary>
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/// This class manages the alert messages shown in the game.
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/// It contains a static instance that must be set on every scene (Awake method)
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/// </summary>
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public class TutorialAlertMessage : MonoBehaviour
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{
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public bool messageOpened = false;
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#region Singleton
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public static TutorialAlertMessage instance;
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/// <summary>
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/// Set the instance
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/// </summary>
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private void Awake()
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{
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if (instance == null)
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instance = this;
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else
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{
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// Replace the previous instance
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Destroy(instance.gameObject);
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instance = this;
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}
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}
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#endregion
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public GameObject UI;
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[SerializeField] private TextMeshProUGUI message;
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public void OpenMessage(string _message)
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{
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RPGCreationKit.Player.RckPlayer.instance.EnableDisableControls(false);
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messageOpened = true;
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Cursor.lockState = CursorLockMode.None;
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Time.timeScale = 0;
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UI.SetActive(true);
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message.text = _message;
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}
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public void CloseButton(bool forcedClose = false)
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{
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Cursor.lockState = CursorLockMode.Locked;
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Time.timeScale = 1;
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UI.SetActive(false);
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messageOpened = false;
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RPGCreationKit.Player.RckPlayer.instance.EnableDisableControls(true);
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}
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}
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}
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