Firstborn/Assets/RPG Creation Kit/Scripts/Player/PlayerBase.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
using UnityEngine.InputSystem;
namespace RPGCreationKit.Player
{
/// <summary>
/// Base Class of RckPlayer that contains vital references to other components used troughout all the Player code
/// </summary>
public class PlayerBase : EntityFactionable
{
// References
public Camera mainCamera;
public Camera tpsCamera;
public Camera weaponCamera;
[SerializeField] public EntityAttributes playerAttributes;
[SerializeField] public CameraAnimation cameraAnim;
[SerializeField] protected Inventory inventory;
[SerializeField] protected Equipment equipment;
[SerializeField] public PlayerUIManager uiManager;
public PlayerInput input;
public virtual void Start()
{
input = GetComponent<PlayerInput>();
playerAttributes = EntityAttributes.PlayerAttributes;
}
public virtual void Update()
{
}
}
}