15 lines
449 B
C#
15 lines
449 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RPGCreationKit
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{
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/// <summary>
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/// Used on objects that can be hit, knocked out with physics and that generates decal (for blood use IDamageable.GenerateBlood).
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/// </summary>
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public interface IHittable
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{
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void Hit(Vector3 hitDir, float forceAmount = 25, DamageContext damageContext = null);
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void GenerateDecal();
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}
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}
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