Firstborn/Assets/RPG Creation Kit/Scripts/Databases/Race Database/RaceDatabaseFile.cs

51 lines
1.5 KiB
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
using UnityEditor;
namespace RPGCreationKit
{
[System.Serializable]
public class RacesDatabaseDictionary : SerializableDictionary<string, Race> { }
[CreateAssetMenu(fileName = "New Race Database", menuName = "RPG Creation Kit/Databases/New Race Database", order = 1)]
public class RaceDatabaseFile : RckDatabase
{
[SerializeField] private List<Race> allRaces = new List<Race>();
public RacesDatabaseDictionary dictionary;
#if UNITY_EDITOR
[ContextMenu("Fill With All Items")]
public override void fill()
{
dictionary.Clear();
allRaces = GetAllInstances<Race>();
for (int i = 0; i < allRaces.Count; i++)
{
if (allRaces[i] != null)
{
Debug.Log(i + " " + allRaces[i].name);
dictionary.Add(allRaces[i].ID, allRaces[i]);
}
}
}
public static List<T> GetAllInstances<T>() where T : Race
{
string[] guids = AssetDatabase.FindAssets("t:" + typeof(T).Name);
List<T> a = new List<T>(guids.Length);
for (int i = 0; i < guids.Length; i++)
{
string path = AssetDatabase.GUIDToAssetPath(guids[i]);
a.Add(AssetDatabase.LoadAssetAtPath<T>(path));
}
return a;
}
#endif
}
}