70 lines
1.8 KiB
C#
70 lines
1.8 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class photoController : MonoBehaviour
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{
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public string photoName;
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public int superSize = 4;
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public GameObject target;
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public Canvas canvas;
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.P))
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{
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//canvas.gameObject.SetActive(false);
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ScreenCapture.CaptureScreenshot(photoName + "_" + Time.timeSinceLevelLoad + ".png", superSize);
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// canvas.gameObject.SetActive(true);
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}
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if (Input.GetKey(KeyCode.T))
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{
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if (Input.GetKeyDown(KeyCode.Alpha0))
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{
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Time.timeScale = 0;
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}
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if (Input.GetKeyDown(KeyCode.Alpha1))
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{
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Time.timeScale = .1f;
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}
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if (Input.GetKeyDown(KeyCode.Alpha2))
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{
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Time.timeScale = .2f;
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}
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if (Input.GetKeyDown(KeyCode.Alpha3))
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{
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Time.timeScale = .3f;
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}
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if (Input.GetKeyDown(KeyCode.Alpha4))
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{
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Time.timeScale = .4f;
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}
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if (Input.GetKeyDown(KeyCode.Alpha5))
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{
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Time.timeScale = .5f;
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}
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if (Input.GetKeyDown(KeyCode.Alpha6))
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{
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Time.timeScale = .6f;
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}
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if (Input.GetKeyDown(KeyCode.Alpha7))
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{
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Time.timeScale = .7f;
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}
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if (Input.GetKeyDown(KeyCode.Alpha8))
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{
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Time.timeScale = .8f;
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}
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if (Input.GetKeyDown(KeyCode.Alpha9))
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{
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Time.timeScale = .9f;
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}
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}
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}
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}
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