Firstborn/Assets/Toby Fredson/Modular Dungeon Catacombs -.../Shaders/1. Custom Shaders.txt

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1. Custom Amplify shaders
Made with Amplify shader editor: https://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570 by Amplify Creations
Feel free to edit these in the Amplify shader editor and use them in your projects!
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2. WavingDoublePassEdit_Shader
*(Does not work in HDRP, terrain does not support grass details)
Slightly edited terrain grass shader. Works the same way as the old one. The wind is controlled through the terrain "bending slider", "speed" and "size" do nothing. Improved shading, PBR lit, works with reflection probes, softer looking shading, improved wind. (4 textures recommended otherwise the wind will not work properly but you can use as many textures as you wish.)