19 lines
475 B
C#
19 lines
475 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MinimapHandler : MonoBehaviour
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{
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public Transform Player;
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public Transform Border;
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void LateUpdate() {
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Vector3 newPosition = Player.position;
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newPosition.y = transform.position.y;
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transform.position = newPosition;
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transform.rotation = Quaternion.Euler(90.0f, Player.eulerAngles.y, 0f);
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Border.transform.rotation = Quaternion.Euler(0f, 0f, Player.eulerAngles.y);
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}
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}
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