Firstborn/Library/PackageCache/com.unity.terrain-tools@4.0.5/Tests/Editor/BrushRotationVariatorTests.cs

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2023-03-28 13:24:16 -04:00
using System;
using System.Threading;
using NUnit.Framework;
using UnityEditor;
using UnityEditor.TerrainTools;
using UnityEngine;
using Object = UnityEngine.Object;
[TestFixture]
public class BrushRotationVariatorTests
{
private class BrushEventHandler : IBrushEventHandler
{
public void RegisterEvent(Event newEvent)
{
}
public void ConsumeEvents(Terrain terrain, IOnSceneGUI editContext)
{
}
public void RequestRepaint()
{
}
}
private class BrushTerrainCache : IBrushTerrainCache
{
public void LockTerrainUnderCursor(bool cursorVisible)
{
}
public void UnlockTerrainUnderCursor()
{
}
public bool canUpdateTerrainUnderCursor { get; }
public Terrain terrainUnderCursor { get; }
public bool isRaycastHitUnderCursorValid { get; }
public RaycastHit raycastHitUnderCursor { get; }
}
private class BrushShortCutHandlerTestable<TKey> : BrushShortcutHandler<TKey>
{
public Action OnPressed;
public Action OnReleased;
public override void AddActions(TKey key, Action onPressed = null, Action onReleased = null)
{
OnPressed += onPressed;
OnReleased += onReleased;
}
}
[Test]
public void RotationDoesntReset()
{
var terrain = Terrain.CreateTerrainGameObject(new TerrainData()).GetComponent<Terrain>();
var brushRotationVariator = new BrushRotationVariator("testTool", new BrushEventHandler(), new BrushTerrainCache());
var shortcutHandler = new BrushShortCutHandlerTestable<BrushShortcutType>();
brushRotationVariator.OnEnterToolMode(shortcutHandler);
// initialize value in the previous raycast hit
brushRotationVariator.OnSceneEvent(new RaycastHit()
{
point = Vector3.zero
}, true);
shortcutHandler.OnPressed();
var initialRotation = brushRotationVariator.currentRotation;
brushRotationVariator.OnSceneEvent(new RaycastHit()
{
point = Vector3.forward
}, true);
var newRotation = brushRotationVariator.currentRotation;
Assert.That(initialRotation, Is.Not.EqualTo(newRotation));
shortcutHandler.OnReleased();
shortcutHandler.OnPressed();
brushRotationVariator.OnSceneEvent(new RaycastHit()
{
point = Vector3.zero
}, true);
var lastRotation = brushRotationVariator.currentRotation;
Assert.That(newRotation, Is.EqualTo(lastRotation));
Object.DestroyImmediate(terrain.gameObject);
}
}