74 lines
2.4 KiB
C#
74 lines
2.4 KiB
C#
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.TerrainTools;
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using UnityEngine.TerrainUtils;
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using System.Linq;
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namespace UnityEditor.TerrainTools
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{
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internal static class TerrainFillUtility
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{
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public static Terrain[] GetTerrainsInGroup(Terrain terrain)
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{
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TerrainMap terrainMap = TerrainMap.CreateFromPlacement(terrain, null, false);
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Terrain[] terrainGroup = terrainMap.terrainTiles.Select(o => o.Value).ToArray();
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return terrainGroup;
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}
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public static Terrain[] GetTerrainsInGroup(int groupingID)
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{
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List<Terrain> groupTerrains = new List<Terrain>();
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Terrain[] activeTerrains = Terrain.activeTerrains;
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for (int i = 0; i < activeTerrains.Length; ++i)
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{
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if (activeTerrains[i].groupingID == groupingID)
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{
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groupTerrains.Add(activeTerrains[i]);
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}
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}
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return groupTerrains.ToArray();
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}
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private static Rect GetTerrainBounds(Terrain terrain)
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{
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return new Rect(0, 0, terrain.terrainData.size.x, terrain.terrainData.size.z);
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}
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public static PaintContext BeginFillHeightmap(Terrain terrain)
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{
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RenderTexture rt = terrain.terrainData.heightmapTexture;
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PaintContext ctx = new PaintContext(terrain,
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new RectInt(0, 0, rt.width, rt.height),
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rt.width, rt.height);
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ctx.CreateRenderTargets(rt.format);
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ctx.GatherHeightmap();
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return ctx;
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}
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public static void EndFillHeightmap(PaintContext ctx, string editorUndoString)
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{
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TerrainPaintUtility.EndPaintHeightmap(ctx, editorUndoString);
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}
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public static PaintContext BeginFillTexture(Terrain terrain, TerrainLayer inputLayer)
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{
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return TerrainPaintUtility.BeginPaintTexture(terrain, GetTerrainBounds(terrain), inputLayer);
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}
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public static void EndFillTexture(PaintContext ctx, string editorUndoString)
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{
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TerrainPaintUtility.EndPaintTexture(ctx, editorUndoString);
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}
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public static PaintContext CollectNormals(Terrain terrain)
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{
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return TerrainPaintUtility.CollectNormals(terrain, GetTerrainBounds(terrain));
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}
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}
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}
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