Firstborn/Library/PackageCache/com.unity.terrain-tools@4.0.5/Editor/TerrainTools/NoiseFillShaderGenerator.cs

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2023-03-28 13:24:16 -04:00
namespace UnityEditor.TerrainTools
{
internal class NoiseFillShaderGenerator : NoiseShaderGenerator<NoiseFillShaderGenerator>
{
private static ShaderGeneratorDescriptor m_desc = new ShaderGeneratorDescriptor()
{
name = "NoiseFill",
shaderCategory = "Hidden/TerrainTools/NoiseFill",
outputDir = "Packages/com.unity.terrain-tools/Shaders/Generated",
templatePath = "Packages/com.unity.terrain-tools/Shaders/NoiseLib/Templates/Fill.noisehlsltemplate"
};
public override ShaderGeneratorDescriptor GetDescription() => m_desc;
}
}