8 lines
356 B
Plaintext
8 lines
356 B
Plaintext
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1. Main texture workflow
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Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss.
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*Tip
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To regain the channels in the "metalness/ao/gloss" (MAG) png textures, simply re-save them using an image editor, (I personally use "XnViewMP") and save it as a TIF/TGA or split and merge the channels in Substance Designer.
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