35 lines
865 B
C#
35 lines
865 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using RPGCreationKit;
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using UnityEngine.EventSystems;
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namespace RPGCreationKit
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{
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public class OverwriteAlertPanel : MonoBehaviour
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{
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public TextMeshProUGUI description;
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public GameObject previouslySelectedObject;
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public void OnConfirm()
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{
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if(RckInput.isUsingGamepad)
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{
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if(previouslySelectedObject != null)
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EventSystem.current.SetSelectedGameObject(previouslySelectedObject);
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}
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}
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public void OnCancel()
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{
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if (RckInput.isUsingGamepad)
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{
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if (previouslySelectedObject != null)
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EventSystem.current.SetSelectedGameObject(previouslySelectedObject);
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}
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}
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}
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}
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