Firstborn/Assets/RPG Creation Kit/Scripts/Save System/SaveFile.cs

20 lines
935 B
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit.SaveSystem;
[System.Serializable]
public class SaveFile
{
[SerializeField] public SaveFileData SaveFileData = new SaveFileData();
[SerializeField] public PlayerData PlayerData = new PlayerData();
[SerializeField] public Environment Environment = new Environment();
[SerializeField] public QuestsData QuestData = new QuestsData();
[SerializeField] public LootingPointsData LootingPointsData = new LootingPointsData();
[SerializeField] public ItemsInWorldData ItemsInWorldData = new ItemsInWorldData();
[SerializeField] public CreatedItemInWorldData CreatedItemsInWorldData = new CreatedItemInWorldData();
[SerializeField] public DoorsData DoorData = new DoorsData();
[SerializeField] public AIData AIData = new AIData();
[SerializeField] public MutablesData MutablesData = new MutablesData();
}