40 lines
855 B
C#
40 lines
855 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RPGCreationKit;
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namespace RPGCreationKit
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{
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/// <summary>
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/// Wrap Lists of QuestDealer, QuestUpdater and Consequences
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/// </summary>
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[System.Serializable]
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public class Events
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{
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//[Space(15)]
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//public Condition[] conditions;
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[Space(15)]
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[SerializeField] public List<QuestDealer> questDealers = new List<QuestDealer>();
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[Space(15)]
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[SerializeField] public List<QuestUpdater> questUpdaters = new List<QuestUpdater>();
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[Space(15)]
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[SerializeField] public List<Consequence> consequences = new List<Consequence>();
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public bool EvaluateConditions()
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{
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return true;
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//return RCKFunctions.VerifyConditions(conditions);
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}
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}
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}
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