Firstborn/Assets/RPG Creation Kit/Scripts/Quest System/Consequences System/Events.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
namespace RPGCreationKit
{
/// <summary>
/// Wrap Lists of QuestDealer, QuestUpdater and Consequences
/// </summary>
[System.Serializable]
public class Events
{
//[Space(15)]
//public Condition[] conditions;
[Space(15)]
[SerializeField] public List<QuestDealer> questDealers = new List<QuestDealer>();
[Space(15)]
[SerializeField] public List<QuestUpdater> questUpdaters = new List<QuestUpdater>();
[Space(15)]
[SerializeField] public List<Consequence> consequences = new List<Consequence>();
public bool EvaluateConditions()
{
return true;
//return RCKFunctions.VerifyConditions(conditions);
}
}
}