Firstborn/Assets/MeshBaker/scripts/TextureBlenders/TextureBlenderLegacyBumpDif...

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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
namespace DigitalOpus.MB.Core
{
public class TextureBlenderLegacyBumpDiffuse : TextureBlender
{
bool doColor;
Color m_tintColor;
Color m_defaultTintColor = Color.white;
public bool DoesShaderNameMatch(string shaderName)
{
if (shaderName.Equals ("Legacy Shaders/Bumped Diffuse")) {
return true;
} else if (shaderName.Equals ("Bumped Diffuse")) {
return true;
}
return false;
}
public void OnBeforeTintTexture(Material sourceMat, string shaderTexturePropertyName)
{
if (shaderTexturePropertyName.EndsWith("_MainTex"))
{
doColor = true;
m_tintColor = sourceMat.GetColor("_Color");
} else
{
doColor = false;
}
}
public Color OnBlendTexturePixel(string propertyToDoshaderPropertyName, Color pixelColor)
{
if (doColor)
{
return new Color(pixelColor.r * m_tintColor.r, pixelColor.g * m_tintColor.g, pixelColor.b * m_tintColor.b, pixelColor.a * m_tintColor.a);
}
return pixelColor;
}
public bool NonTexturePropertiesAreEqual(Material a, Material b)
{
return TextureBlenderFallback._compareColor(a, b, m_defaultTintColor, "_Color");
}
public void SetNonTexturePropertyValuesOnResultMaterial(Material resultMaterial)
{
resultMaterial.SetColor("_Color", Color.white);
}
public Color GetColorIfNoTexture(Material m, ShaderTextureProperty texPropertyName)
{
if (texPropertyName.name.Equals("_BumpMap"))
{
return new Color(.5f, .5f, 1f);
}
if (texPropertyName.name.Equals("_MainTex"))
{
if (m != null && m.HasProperty("_Color"))
{
try
{ //need try because can't garantee _Color is a color
return m.GetColor("_Color");
}
catch (Exception) { }
}
}
return new Color(1,1,1,0);
}
}
}