Firstborn/Assets/MeshBaker/Resources/Shaders/NormalMapShader.shader

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Shader "MeshBaker/NormalMapShader" {
Properties{
_MainTex("Base (RGB)", 2D) = "white" {}
}
Category{
Lighting Off
ZWrite On
Cull Back
SubShader{
Pass{
SetTexture[_MainTex]{
}
}
}
}
}