32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
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using UnityEngine;
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using System.Collections;
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public class MB_Example : MonoBehaviour {
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public MB3_MeshBaker meshbaker;
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public GameObject[] objsToCombine;
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void Start(){
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//Add the objects to the combined mesh
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//Must have previously baked textures for these in the editor
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meshbaker.AddDeleteGameObjects(objsToCombine, null, true);
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//apply the changes we made this can be slow. See documentation
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meshbaker.Apply();
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}
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void LateUpdate(){
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//Apply changes after this and other scripts have made changes
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//Only to vertecies, tangents and normals
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//Only want to call this once per frame since it is slow
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meshbaker.UpdateGameObjects(objsToCombine);
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meshbaker.Apply(false,true,true,true,false,false,false,false,false);
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}
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void OnGUI(){
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GUILayout.Label ("Dynamically updates the vertices, normals and tangents in combined mesh every frame.\n" +
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"This is similar to dynamic batching. It is not recommended to do this every frame.\n" +
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"Also consider baking the mesh renderer objects into a skinned mesh renderer\n" +
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"The skinned mesh approach is faster for objects that need to move independently of each other every frame.");
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}
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}
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