33 lines
625 B
Plaintext
33 lines
625 B
Plaintext
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Shader "Custom/MeshTerrainDebug" {
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Properties{
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_Color("Color", Color) = (1,1,1,1)
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}
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SubShader{
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Tags{ "RenderType" = "Opaque" "Queue" = "Transparent" }
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LOD 200
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ZWrite Off
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Offset -1,-1
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CGPROGRAM
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// Physically based Standard lighting model, and enable shadows on all light types
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#pragma surface surf Standard fullforwardshadows
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// Use shader model 3.0 target, to get nicer looking lighting
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#pragma target 3.0
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sampler2D _MainTex;
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struct Input {
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float2 uv_MainTex;
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};
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fixed4 _Color;
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void surf(Input IN, inout SurfaceOutputStandard o) {
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o.Albedo = _Color;
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}
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ENDCG
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}
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FallBack "Diffuse"
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}
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