Firstborn/Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/MeshTerrainData.cs

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using System.Collections.Generic;
using AwesomeTechnologies.Utility.BVHTree;
using UnityEngine;
namespace AwesomeTechnologies.MeshTerrains
{
[PreferBinarySerialization]
[System.Serializable]
public class MeshTerrainData : ScriptableObject
{
public Bounds Bounds;
public int TriangleCount;
public List<LBVHNODE> lNodes = new List<LBVHNODE>();
public List<LBVHTriangle> lPrims = new List<LBVHTriangle>();
public List<byte> CoverageList = new List<byte>();
}
}