22 lines
631 B
C#
22 lines
631 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AwesomeTechnologies.VegetationSystem
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{
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[Serializable]
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public class EnvironmentSettings
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{
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public float SnowAmount = 0;
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public float SnowMinHeight = 0;
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public float RainAmount = 0;
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public Color SnowColor = new Color(0.75f,0.75f,0.75f,1);
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public Color SnowSpecularColor = new Color(0.2f,0.2f,0.2f,0.25f);
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public Color BillboardSnowColor = new Color(0.75f,0.75f,0.75f,1);
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public float SnowBlendFactor = 2.75f;
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public float SnowBrightness = 1;
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}
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}
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