Firstborn/Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/Shaders/Resources/TouchReact_Stacked.surfshader

30 lines
921 B
Plaintext
Raw Normal View History

BEGIN_CODE
// touch react
#ifdef TOUCH_BEND_ON
sampler2D _TouchReact_Buffer;
float4 _TouchReact_Pos;
#endif
void SurfaceFunction(inout Surface o, ShaderData d)
{
#ifdef TOUCH_BEND_ON
float3 pos = d.worldSpacePosition;
float2 tbPos = saturate((float2(pos.x,-pos.z) - _TouchReact_Pos.xz)/_TouchReact_Pos.w);
float2 touchBend = tex2Dlod(_TouchReact_Buffer, float4(tbPos,0,0));
touchBend.y *= 1.0 - length(tbPos - 0.5) * 2; // clip texture "clamp" bugs
if(touchBend.y > 0.01)
{
if ((touchBend.x * 10000) < pos.y)
{
clip (-1);
}
}
#endif
}
END_CODE