Firstborn/Library/PackageCache/com.unity.visualscripting@1.../Editor/VisualScripting.State/Transitions/FlowStateTransitionWidget.cs

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2023-03-28 13:24:16 -04:00
using UnityEditor;
using UnityEngine;
namespace Unity.VisualScripting
{
[Widget(typeof(FlowStateTransition))]
public sealed class FlowStateTransitionWidget : NesterStateTransitionWidget<FlowStateTransition>, IDragAndDropHandler
{
public FlowStateTransitionWidget(StateCanvas canvas, FlowStateTransition transition) : base(canvas, transition) { }
#region Drag & Drop
public DragAndDropVisualMode dragAndDropVisualMode => DragAndDropVisualMode.Generic;
public bool AcceptsDragAndDrop()
{
return DragAndDropUtility.Is<ScriptGraphAsset>();
}
public void PerformDragAndDrop()
{
UndoUtility.RecordEditedObject("Drag & Drop Macro");
transition.nest.source = GraphSource.Macro;
transition.nest.macro = DragAndDropUtility.Get<ScriptGraphAsset>();
transition.nest.embed = null;
GUI.changed = true;
}
public void UpdateDragAndDrop()
{
}
public void DrawDragAndDropPreview()
{
GraphGUI.DrawDragAndDropPreviewLabel(new Vector2(edgePosition.x, outerPosition.yMax), "Replace with: " + DragAndDropUtility.Get<ScriptGraphAsset>().name, typeof(ScriptGraphAsset).Icon());
}
public void ExitDragAndDrop()
{
}
#endregion
}
}