Firstborn/Library/PackageCache/com.unity.visualscripting@1.../Documentation~/vs-create-custom-node-add-l...

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2023-03-28 13:24:16 -04:00
# Add logic to a Custom C# node
> [!NOTE]
> To add logic to a node, you must create a Custom C# node and add ports. [!include[vs-tasks-note-end](./snippets/custom-c-nodes/vs-tasks-note-end.md)]
After you create a Custom C# node and [add ports](vs-create-custom-node-add-ports.md), you can add logic to a node. Add logic to tell Visual Scripting what the node does with any data it receives from its ports.
To add logic to a node:
1. [!include[open-project-window](./snippets/vs-open-project-window.md)]
2. [!include[open-existing-external-code](./snippets/vs-open-existing-external-code.md)]
3. In your external editor, add any logic for the node within the lambda expression that handles the assignment of the `inputTrigger`. For example, you can take the values of the [two `string` input ports added in the previous example](vs-create-custom-node-add-ports.md#add-value-ports) and concatenate them, as shown in the following code:
```C#
using System;
using Unity.VisualScripting;
using UnityEngine;
public class MyNode : Unit
{
[DoNotSerialize]
public ControlInput inputTrigger;
[DoNotSerialize]
public ControlOutput outputTrigger;
[DoNotSerialize]
public ValueInput myValueA;
[DoNotSerialize]
public ValueInput myValueB;
[DoNotSerialize]
public ValueOutput result;
private string resultValue;
protected override void Definition()
{
//The lambda to execute our node action when the inputTrigger port is triggered.
inputTrigger = ControlInput("inputTrigger", (flow) =>
{
//Making the resultValue equal to the input value from myValueA concatenating it with myValueB.
resultValue = flow.GetValue<string>(myValueA) + flow.GetValue<string>(myValueB) + "!!!";
return outputTrigger;
});
outputTrigger = ControlOutput("outputTrigger");
myValueA = ValueInput<string>("myValueA", "Hello ");
myValueB = ValueInput<string>("myValueB", String.Empty);
result = ValueOutput<string>("result", (flow) => resultValue);
}
}
```
4. [!include[save-script](./snippets/vs-save-script.md)]
1. [!include[return-unity](./snippets/vs-return-unity.md)]
5. Do one of the following:
- [!include[open-graph-w-node](./snippets/custom-c-nodes/vs-open-graph-w-node.md)].
- [!include[ff-add-node](./snippets/custom-c-nodes/vs-ff-add-node.md)]
## Next steps
After you add logic to a node, [add relations](vs-create-custom-node-add-relations.md) to ensure that the node displays correctly in Visual Scripting.