61 lines
3.4 KiB
Markdown
61 lines
3.4 KiB
Markdown
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# Create and add a variable to a Script Graph
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You can create and add a variable to a Script Graph in one of two ways: use the Graph window's Blackboard, or add a node to a graph.
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> [!NOTE]
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> You can't add a Flow variable to a graph from the Blackboard. For more information on Flow variables, see [Variables](vs-variables.md).
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## Create and add a new variable through the Blackboard
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To create a new variable in the Blackboard and add it to a graph:
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1. With a graph [open in the Graph window](vs-open-graph-edit.md), open [the Blackboard](vs-interface-overview.md#the-blackboard).
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1. In the Blackboard, select the scope for the variable you want to add: **Graph**, **Object**, **Scene**, **App**, or **Saved**.
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For more information on variable scopes and when you can use each scope in your graph, see [Variables](vs-variables.md).
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3. In the **(New Variable Name)** field, enter a name for the new variable.
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1. Do one of the following:
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- Press Enter.
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- Select the **Add Variable** (+) button.
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4. In the **Type** list, select the data type for your variable. For more information on types, see [Object types](vs-types.md).
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5. In the **Value** field, enter or modify the default value for your variable.
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6. To add the node to your graph, click and drag from the Handle (=) on the variable's definition in the Blackboard into the Graph Editor.
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Visual Scripting adds a new Get Variable node for your variable to your graph.
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![An image of the Visual Scripting Blackboard and Graph Editor. A Saved variable has been dragged from the Blackboard and onto the Graph Editor as a new Get Variable node.](images/vs-add-variable-node-to-graph.png)
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## Create and add a new variable through the Graph Editor
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To create a Flow variable or another new variable directly in a graph:
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1. [!include[with-graph-open-ff](./snippets/vs-with-graph-open-ff.md)]
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2. Select the **Variables** category.
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1. Select the scope for the variable you want to add: **Flow**, **Graph**, **Object**, **Scene**, **Application**, or **Saved**. For more information on variable scopes and when you can use each scope in a graph, see [Variables](vs-variables.md).
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3. Select the **Set `<Scope>` Variable** node, where `<Scope>` is the scope you selected in the previous step.
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Visual Scripting adds a new Set Variable node to the graph.
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4. In the **Name** field, enter a name for the new variable.
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5. (Object variables only) In the **GameObject** field, indicated by a GameObject icon on the node, specify the GameObject where you want to create the variable. Do one of the following:
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- Select the object picker (circle icon) and select a GameObject.
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- Attach a node to the field's data input port that outputs a GameObject.
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- Leave the field as the default value of **This** to use the GameObject where you attached the Script Graph to a Script Machine.
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6. To set a default value for your variable, connect another node that outputs the value you want to the Set Variable node's data input port.
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![An image of the Visual Scripting Graph Editor. A new Set Variable node called "sum" has an assigned default value from an Add Inputs node. A Find GameObject node specifies the GameObject where "sum" is set.](images/vs-add-variable-node-set-variable-node-example.png)
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## Next steps
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After you've added a variable to your graph, you can [add nodes](vs-add-node-to-graph.md), [create node groups](vs-groups.md), or [add a Subgraph](vs-nesting-add-subgraph.md).
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