Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.8/Documentation~/Vector-4-Node.md

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2023-03-28 13:24:16 -04:00
# Vector 4 Node
## Description
Defines a **Vector 4** value in the shader. If [Ports](Port.md) **X**, **Y**, **Z** and **W** are not connected with [Edges](Edge.md) this [Node](Node.md) defines a constant **Vector 4**, otherwise this [Node](Node.md) can be used to combine various **Float** values.
## Ports
| Name | Direction | Type | Binding | Description |
|:------------ |:-------------|:-----|:---|:---|
| X | Input | Float | None | Input x component value |
| Y | Input | Float | None | Input y component value |
| Z | Input | Float | None | Input z component value |
| W | Input | Float | None | Input w component value |
| Out | Output | Vector 4 | None | Output value |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
float4 _Vector4_Out = float4(X, Y, Z, W);
```