27 lines
		
	
	
		
			737 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			27 lines
		
	
	
		
			737 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|   | using System; | ||
|  | using UnityEngine; | ||
|  | using UnityEngine.Rendering; | ||
|  | 
 | ||
|  | namespace UnityEditor.Rendering.Universal.ShaderGUI | ||
|  | { | ||
|  |     public static class BakedLitGUI | ||
|  |     { | ||
|  |         public struct BakedLitProperties | ||
|  |         { | ||
|  |             // Surface Input Props | ||
|  |             public MaterialProperty bumpMapProp; | ||
|  | 
 | ||
|  |             public BakedLitProperties(MaterialProperty[] properties) | ||
|  |             { | ||
|  |                 // Surface Input Props | ||
|  |                 bumpMapProp = BaseShaderGUI.FindProperty("_BumpMap", properties, false); | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         public static void Inputs(BakedLitProperties properties, MaterialEditor materialEditor) | ||
|  |         { | ||
|  |             BaseShaderGUI.DrawNormalArea(materialEditor, properties.bumpMapProp); | ||
|  |         } | ||
|  |     } | ||
|  | } |