30 lines
900 B
C#
30 lines
900 B
C#
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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[CustomEditor(typeof(UniversalRenderPipelineGlobalSettings))]
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[CanEditMultipleObjects]
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sealed class UniversalGlobalSettingsEditor : Editor
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{
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SerializedUniversalRenderPipelineGlobalSettings m_SerializedGlobalSettings;
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void OnEnable()
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{
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m_SerializedGlobalSettings = new SerializedUniversalRenderPipelineGlobalSettings(serializedObject);
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}
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public override void OnInspectorGUI()
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{
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var serialized = m_SerializedGlobalSettings;
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serialized.serializedObject.Update();
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// In the quality window use more space for the labels
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UniversalGlobalSettingsPanelIMGUI.Inspector.Draw(serialized, this);
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serialized.serializedObject.ApplyModifiedProperties();
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}
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}
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}
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