Firstborn/Library/PackageCache/com.unity.inputsystem@1.4.4/InputSystem/Devices/Precompiled/FastKeyboard.cs

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2023-03-28 13:24:16 -04:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
// version 1.4.4
// from "Keyboard" layout
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.LowLevel;
using UnityEngine.InputSystem.Utilities;
// Suppress warnings from local variables for control references
// that we don't end up using.
#pragma warning disable CS0219
namespace UnityEngine.InputSystem
{
internal partial class FastKeyboard : UnityEngine.InputSystem.Keyboard
{
public const string metadata = ";AnyKey;Button;Axis;Key;DiscreteButton;Keyboard";
public FastKeyboard()
{
var builder = this.Setup(115, 15, 7)
.WithName("Keyboard")
.WithDisplayName("Keyboard")
.WithChildren(0, 115)
.WithLayout(new InternedString("Keyboard"))
.WithStateBlock(new InputStateBlock { format = new FourCC(1262836051), sizeInBits = 112 });
var kAnyKeyLayout = new InternedString("AnyKey");
var kKeyLayout = new InternedString("Key");
var kDiscreteButtonLayout = new InternedString("DiscreteButton");
var kButtonLayout = new InternedString("Button");
// /Keyboard/anyKey
var ctrlKeyboardanyKey = Initialize_ctrlKeyboardanyKey(kAnyKeyLayout, this);
// /Keyboard/escape
var ctrlKeyboardescape = Initialize_ctrlKeyboardescape(kKeyLayout, this);
// /Keyboard/space
var ctrlKeyboardspace = Initialize_ctrlKeyboardspace(kKeyLayout, this);
// /Keyboard/enter
var ctrlKeyboardenter = Initialize_ctrlKeyboardenter(kKeyLayout, this);
// /Keyboard/tab
var ctrlKeyboardtab = Initialize_ctrlKeyboardtab(kKeyLayout, this);
// /Keyboard/backquote
var ctrlKeyboardbackquote = Initialize_ctrlKeyboardbackquote(kKeyLayout, this);
// /Keyboard/quote
var ctrlKeyboardquote = Initialize_ctrlKeyboardquote(kKeyLayout, this);
// /Keyboard/semicolon
var ctrlKeyboardsemicolon = Initialize_ctrlKeyboardsemicolon(kKeyLayout, this);
// /Keyboard/comma
var ctrlKeyboardcomma = Initialize_ctrlKeyboardcomma(kKeyLayout, this);
// /Keyboard/period
var ctrlKeyboardperiod = Initialize_ctrlKeyboardperiod(kKeyLayout, this);
// /Keyboard/slash
var ctrlKeyboardslash = Initialize_ctrlKeyboardslash(kKeyLayout, this);
// /Keyboard/backslash
var ctrlKeyboardbackslash = Initialize_ctrlKeyboardbackslash(kKeyLayout, this);
// /Keyboard/leftBracket
var ctrlKeyboardleftBracket = Initialize_ctrlKeyboardleftBracket(kKeyLayout, this);
// /Keyboard/rightBracket
var ctrlKeyboardrightBracket = Initialize_ctrlKeyboardrightBracket(kKeyLayout, this);
// /Keyboard/minus
var ctrlKeyboardminus = Initialize_ctrlKeyboardminus(kKeyLayout, this);
// /Keyboard/equals
var ctrlKeyboardequals = Initialize_ctrlKeyboardequals(kKeyLayout, this);
// /Keyboard/upArrow
var ctrlKeyboardupArrow = Initialize_ctrlKeyboardupArrow(kKeyLayout, this);
// /Keyboard/downArrow
var ctrlKeyboarddownArrow = Initialize_ctrlKeyboarddownArrow(kKeyLayout, this);
// /Keyboard/leftArrow
var ctrlKeyboardleftArrow = Initialize_ctrlKeyboardleftArrow(kKeyLayout, this);
// /Keyboard/rightArrow
var ctrlKeyboardrightArrow = Initialize_ctrlKeyboardrightArrow(kKeyLayout, this);
// /Keyboard/a
var ctrlKeyboarda = Initialize_ctrlKeyboarda(kKeyLayout, this);
// /Keyboard/b
var ctrlKeyboardb = Initialize_ctrlKeyboardb(kKeyLayout, this);
// /Keyboard/c
var ctrlKeyboardc = Initialize_ctrlKeyboardc(kKeyLayout, this);
// /Keyboard/d
var ctrlKeyboardd = Initialize_ctrlKeyboardd(kKeyLayout, this);
// /Keyboard/e
var ctrlKeyboarde = Initialize_ctrlKeyboarde(kKeyLayout, this);
// /Keyboard/f
var ctrlKeyboardf = Initialize_ctrlKeyboardf(kKeyLayout, this);
// /Keyboard/g
var ctrlKeyboardg = Initialize_ctrlKeyboardg(kKeyLayout, this);
// /Keyboard/h
var ctrlKeyboardh = Initialize_ctrlKeyboardh(kKeyLayout, this);
// /Keyboard/i
var ctrlKeyboardi = Initialize_ctrlKeyboardi(kKeyLayout, this);
// /Keyboard/j
var ctrlKeyboardj = Initialize_ctrlKeyboardj(kKeyLayout, this);
// /Keyboard/k
var ctrlKeyboardk = Initialize_ctrlKeyboardk(kKeyLayout, this);
// /Keyboard/l
var ctrlKeyboardl = Initialize_ctrlKeyboardl(kKeyLayout, this);
// /Keyboard/m
var ctrlKeyboardm = Initialize_ctrlKeyboardm(kKeyLayout, this);
// /Keyboard/n
var ctrlKeyboardn = Initialize_ctrlKeyboardn(kKeyLayout, this);
// /Keyboard/o
var ctrlKeyboardo = Initialize_ctrlKeyboardo(kKeyLayout, this);
// /Keyboard/p
var ctrlKeyboardp = Initialize_ctrlKeyboardp(kKeyLayout, this);
// /Keyboard/q
var ctrlKeyboardq = Initialize_ctrlKeyboardq(kKeyLayout, this);
// /Keyboard/r
var ctrlKeyboardr = Initialize_ctrlKeyboardr(kKeyLayout, this);
// /Keyboard/s
var ctrlKeyboards = Initialize_ctrlKeyboards(kKeyLayout, this);
// /Keyboard/t
var ctrlKeyboardt = Initialize_ctrlKeyboardt(kKeyLayout, this);
// /Keyboard/u
var ctrlKeyboardu = Initialize_ctrlKeyboardu(kKeyLayout, this);
// /Keyboard/v
var ctrlKeyboardv = Initialize_ctrlKeyboardv(kKeyLayout, this);
// /Keyboard/w
var ctrlKeyboardw = Initialize_ctrlKeyboardw(kKeyLayout, this);
// /Keyboard/x
var ctrlKeyboardx = Initialize_ctrlKeyboardx(kKeyLayout, this);
// /Keyboard/y
var ctrlKeyboardy = Initialize_ctrlKeyboardy(kKeyLayout, this);
// /Keyboard/z
var ctrlKeyboardz = Initialize_ctrlKeyboardz(kKeyLayout, this);
// /Keyboard/1
var ctrlKeyboard1 = Initialize_ctrlKeyboard1(kKeyLayout, this);
// /Keyboard/2
var ctrlKeyboard2 = Initialize_ctrlKeyboard2(kKeyLayout, this);
// /Keyboard/3
var ctrlKeyboard3 = Initialize_ctrlKeyboard3(kKeyLayout, this);
// /Keyboard/4
var ctrlKeyboard4 = Initialize_ctrlKeyboard4(kKeyLayout, this);
// /Keyboard/5
var ctrlKeyboard5 = Initialize_ctrlKeyboard5(kKeyLayout, this);
// /Keyboard/6
var ctrlKeyboard6 = Initialize_ctrlKeyboard6(kKeyLayout, this);
// /Keyboard/7
var ctrlKeyboard7 = Initialize_ctrlKeyboard7(kKeyLayout, this);
// /Keyboard/8
var ctrlKeyboard8 = Initialize_ctrlKeyboard8(kKeyLayout, this);
// /Keyboard/9
var ctrlKeyboard9 = Initialize_ctrlKeyboard9(kKeyLayout, this);
// /Keyboard/0
var ctrlKeyboard0 = Initialize_ctrlKeyboard0(kKeyLayout, this);
// /Keyboard/leftShift
var ctrlKeyboardleftShift = Initialize_ctrlKeyboardleftShift(kKeyLayout, this);
// /Keyboard/rightShift
var ctrlKeyboardrightShift = Initialize_ctrlKeyboardrightShift(kKeyLayout, this);
// /Keyboard/shift
var ctrlKeyboardshift = Initialize_ctrlKeyboardshift(kDiscreteButtonLayout, this);
// /Keyboard/leftAlt
var ctrlKeyboardleftAlt = Initialize_ctrlKeyboardleftAlt(kKeyLayout, this);
// /Keyboard/rightAlt
var ctrlKeyboardrightAlt = Initialize_ctrlKeyboardrightAlt(kKeyLayout, this);
// /Keyboard/alt
var ctrlKeyboardalt = Initialize_ctrlKeyboardalt(kDiscreteButtonLayout, this);
// /Keyboard/leftCtrl
var ctrlKeyboardleftCtrl = Initialize_ctrlKeyboardleftCtrl(kKeyLayout, this);
// /Keyboard/rightCtrl
var ctrlKeyboardrightCtrl = Initialize_ctrlKeyboardrightCtrl(kKeyLayout, this);
// /Keyboard/ctrl
var ctrlKeyboardctrl = Initialize_ctrlKeyboardctrl(kDiscreteButtonLayout, this);
// /Keyboard/leftMeta
var ctrlKeyboardleftMeta = Initialize_ctrlKeyboardleftMeta(kKeyLayout, this);
// /Keyboard/rightMeta
var ctrlKeyboardrightMeta = Initialize_ctrlKeyboardrightMeta(kKeyLayout, this);
// /Keyboard/contextMenu
var ctrlKeyboardcontextMenu = Initialize_ctrlKeyboardcontextMenu(kKeyLayout, this);
// /Keyboard/backspace
var ctrlKeyboardbackspace = Initialize_ctrlKeyboardbackspace(kKeyLayout, this);
// /Keyboard/pageDown
var ctrlKeyboardpageDown = Initialize_ctrlKeyboardpageDown(kKeyLayout, this);
// /Keyboard/pageUp
var ctrlKeyboardpageUp = Initialize_ctrlKeyboardpageUp(kKeyLayout, this);
// /Keyboard/home
var ctrlKeyboardhome = Initialize_ctrlKeyboardhome(kKeyLayout, this);
// /Keyboard/end
var ctrlKeyboardend = Initialize_ctrlKeyboardend(kKeyLayout, this);
// /Keyboard/insert
var ctrlKeyboardinsert = Initialize_ctrlKeyboardinsert(kKeyLayout, this);
// /Keyboard/delete
var ctrlKeyboarddelete = Initialize_ctrlKeyboarddelete(kKeyLayout, this);
// /Keyboard/capsLock
var ctrlKeyboardcapsLock = Initialize_ctrlKeyboardcapsLock(kKeyLayout, this);
// /Keyboard/numLock
var ctrlKeyboardnumLock = Initialize_ctrlKeyboardnumLock(kKeyLayout, this);
// /Keyboard/printScreen
var ctrlKeyboardprintScreen = Initialize_ctrlKeyboardprintScreen(kKeyLayout, this);
// /Keyboard/scrollLock
var ctrlKeyboardscrollLock = Initialize_ctrlKeyboardscrollLock(kKeyLayout, this);
// /Keyboard/pause
var ctrlKeyboardpause = Initialize_ctrlKeyboardpause(kKeyLayout, this);
// /Keyboard/numpadEnter
var ctrlKeyboardnumpadEnter = Initialize_ctrlKeyboardnumpadEnter(kKeyLayout, this);
// /Keyboard/numpadDivide
var ctrlKeyboardnumpadDivide = Initialize_ctrlKeyboardnumpadDivide(kKeyLayout, this);
// /Keyboard/numpadMultiply
var ctrlKeyboardnumpadMultiply = Initialize_ctrlKeyboardnumpadMultiply(kKeyLayout, this);
// /Keyboard/numpadPlus
var ctrlKeyboardnumpadPlus = Initialize_ctrlKeyboardnumpadPlus(kKeyLayout, this);
// /Keyboard/numpadMinus
var ctrlKeyboardnumpadMinus = Initialize_ctrlKeyboardnumpadMinus(kKeyLayout, this);
// /Keyboard/numpadPeriod
var ctrlKeyboardnumpadPeriod = Initialize_ctrlKeyboardnumpadPeriod(kKeyLayout, this);
// /Keyboard/numpadEquals
var ctrlKeyboardnumpadEquals = Initialize_ctrlKeyboardnumpadEquals(kKeyLayout, this);
// /Keyboard/numpad1
var ctrlKeyboardnumpad1 = Initialize_ctrlKeyboardnumpad1(kKeyLayout, this);
// /Keyboard/numpad2
var ctrlKeyboardnumpad2 = Initialize_ctrlKeyboardnumpad2(kKeyLayout, this);
// /Keyboard/numpad3
var ctrlKeyboardnumpad3 = Initialize_ctrlKeyboardnumpad3(kKeyLayout, this);
// /Keyboard/numpad4
var ctrlKeyboardnumpad4 = Initialize_ctrlKeyboardnumpad4(kKeyLayout, this);
// /Keyboard/numpad5
var ctrlKeyboardnumpad5 = Initialize_ctrlKeyboardnumpad5(kKeyLayout, this);
// /Keyboard/numpad6
var ctrlKeyboardnumpad6 = Initialize_ctrlKeyboardnumpad6(kKeyLayout, this);
// /Keyboard/numpad7
var ctrlKeyboardnumpad7 = Initialize_ctrlKeyboardnumpad7(kKeyLayout, this);
// /Keyboard/numpad8
var ctrlKeyboardnumpad8 = Initialize_ctrlKeyboardnumpad8(kKeyLayout, this);
// /Keyboard/numpad9
var ctrlKeyboardnumpad9 = Initialize_ctrlKeyboardnumpad9(kKeyLayout, this);
// /Keyboard/numpad0
var ctrlKeyboardnumpad0 = Initialize_ctrlKeyboardnumpad0(kKeyLayout, this);
// /Keyboard/f1
var ctrlKeyboardf1 = Initialize_ctrlKeyboardf1(kKeyLayout, this);
// /Keyboard/f2
var ctrlKeyboardf2 = Initialize_ctrlKeyboardf2(kKeyLayout, this);
// /Keyboard/f3
var ctrlKeyboardf3 = Initialize_ctrlKeyboardf3(kKeyLayout, this);
// /Keyboard/f4
var ctrlKeyboardf4 = Initialize_ctrlKeyboardf4(kKeyLayout, this);
// /Keyboard/f5
var ctrlKeyboardf5 = Initialize_ctrlKeyboardf5(kKeyLayout, this);
// /Keyboard/f6
var ctrlKeyboardf6 = Initialize_ctrlKeyboardf6(kKeyLayout, this);
// /Keyboard/f7
var ctrlKeyboardf7 = Initialize_ctrlKeyboardf7(kKeyLayout, this);
// /Keyboard/f8
var ctrlKeyboardf8 = Initialize_ctrlKeyboardf8(kKeyLayout, this);
// /Keyboard/f9
var ctrlKeyboardf9 = Initialize_ctrlKeyboardf9(kKeyLayout, this);
// /Keyboard/f10
var ctrlKeyboardf10 = Initialize_ctrlKeyboardf10(kKeyLayout, this);
// /Keyboard/f11
var ctrlKeyboardf11 = Initialize_ctrlKeyboardf11(kKeyLayout, this);
// /Keyboard/f12
var ctrlKeyboardf12 = Initialize_ctrlKeyboardf12(kKeyLayout, this);
// /Keyboard/OEM1
var ctrlKeyboardOEM1 = Initialize_ctrlKeyboardOEM1(kKeyLayout, this);
// /Keyboard/OEM2
var ctrlKeyboardOEM2 = Initialize_ctrlKeyboardOEM2(kKeyLayout, this);
// /Keyboard/OEM3
var ctrlKeyboardOEM3 = Initialize_ctrlKeyboardOEM3(kKeyLayout, this);
// /Keyboard/OEM4
var ctrlKeyboardOEM4 = Initialize_ctrlKeyboardOEM4(kKeyLayout, this);
// /Keyboard/OEM5
var ctrlKeyboardOEM5 = Initialize_ctrlKeyboardOEM5(kKeyLayout, this);
// /Keyboard/IMESelected
var ctrlKeyboardIMESelected = Initialize_ctrlKeyboardIMESelected(kButtonLayout, this);
// Usages.
builder.WithControlUsage(0, new InternedString("Back"), ctrlKeyboardescape);
builder.WithControlUsage(1, new InternedString("Cancel"), ctrlKeyboardescape);
builder.WithControlUsage(2, new InternedString("Submit"), ctrlKeyboardenter);
builder.WithControlUsage(3, new InternedString("Modifier"), ctrlKeyboardleftShift);
builder.WithControlUsage(4, new InternedString("Modifier"), ctrlKeyboardrightShift);
builder.WithControlUsage(5, new InternedString("Modifier"), ctrlKeyboardshift);
builder.WithControlUsage(6, new InternedString("Modifier"), ctrlKeyboardleftAlt);
builder.WithControlUsage(7, new InternedString("Modifier"), ctrlKeyboardrightAlt);
builder.WithControlUsage(8, new InternedString("Modifier"), ctrlKeyboardalt);
builder.WithControlUsage(9, new InternedString("Modifier"), ctrlKeyboardleftCtrl);
builder.WithControlUsage(10, new InternedString("Modifier"), ctrlKeyboardrightCtrl);
builder.WithControlUsage(11, new InternedString("Modifier"), ctrlKeyboardctrl);
builder.WithControlUsage(12, new InternedString("Modifier"), ctrlKeyboardleftMeta);
builder.WithControlUsage(13, new InternedString("Modifier"), ctrlKeyboardrightMeta);
builder.WithControlUsage(14, new InternedString("Modifier"), ctrlKeyboardcontextMenu);
// Aliases.
builder.WithControlAlias(0, new InternedString("AltGr"));
builder.WithControlAlias(1, new InternedString("LeftWindows"));
builder.WithControlAlias(2, new InternedString("LeftApple"));
builder.WithControlAlias(3, new InternedString("LeftCommand"));
builder.WithControlAlias(4, new InternedString("RightWindows"));
builder.WithControlAlias(5, new InternedString("RightApple"));
builder.WithControlAlias(6, new InternedString("RightCommand"));
// Control getters/arrays.
this.keys = new UnityEngine.InputSystem.Controls.KeyControl[110];
this.keys[0] = ctrlKeyboardspace;
this.keys[1] = ctrlKeyboardenter;
this.keys[2] = ctrlKeyboardtab;
this.keys[3] = ctrlKeyboardbackquote;
this.keys[4] = ctrlKeyboardquote;
this.keys[5] = ctrlKeyboardsemicolon;
this.keys[6] = ctrlKeyboardcomma;
this.keys[7] = ctrlKeyboardperiod;
this.keys[8] = ctrlKeyboardslash;
this.keys[9] = ctrlKeyboardbackslash;
this.keys[10] = ctrlKeyboardleftBracket;
this.keys[11] = ctrlKeyboardrightBracket;
this.keys[12] = ctrlKeyboardminus;
this.keys[13] = ctrlKeyboardequals;
this.keys[14] = ctrlKeyboarda;
this.keys[15] = ctrlKeyboardb;
this.keys[16] = ctrlKeyboardc;
this.keys[17] = ctrlKeyboardd;
this.keys[18] = ctrlKeyboarde;
this.keys[19] = ctrlKeyboardf;
this.keys[20] = ctrlKeyboardg;
this.keys[21] = ctrlKeyboardh;
this.keys[22] = ctrlKeyboardi;
this.keys[23] = ctrlKeyboardj;
this.keys[24] = ctrlKeyboardk;
this.keys[25] = ctrlKeyboardl;
this.keys[26] = ctrlKeyboardm;
this.keys[27] = ctrlKeyboardn;
this.keys[28] = ctrlKeyboardo;
this.keys[29] = ctrlKeyboardp;
this.keys[30] = ctrlKeyboardq;
this.keys[31] = ctrlKeyboardr;
this.keys[32] = ctrlKeyboards;
this.keys[33] = ctrlKeyboardt;
this.keys[34] = ctrlKeyboardu;
this.keys[35] = ctrlKeyboardv;
this.keys[36] = ctrlKeyboardw;
this.keys[37] = ctrlKeyboardx;
this.keys[38] = ctrlKeyboardy;
this.keys[39] = ctrlKeyboardz;
this.keys[40] = ctrlKeyboard1;
this.keys[41] = ctrlKeyboard2;
this.keys[42] = ctrlKeyboard3;
this.keys[43] = ctrlKeyboard4;
this.keys[44] = ctrlKeyboard5;
this.keys[45] = ctrlKeyboard6;
this.keys[46] = ctrlKeyboard7;
this.keys[47] = ctrlKeyboard8;
this.keys[48] = ctrlKeyboard9;
this.keys[49] = ctrlKeyboard0;
this.keys[50] = ctrlKeyboardleftShift;
this.keys[51] = ctrlKeyboardrightShift;
this.keys[52] = ctrlKeyboardleftAlt;
this.keys[53] = ctrlKeyboardrightAlt;
this.keys[54] = ctrlKeyboardleftCtrl;
this.keys[55] = ctrlKeyboardrightCtrl;
this.keys[56] = ctrlKeyboardleftMeta;
this.keys[57] = ctrlKeyboardrightMeta;
this.keys[58] = ctrlKeyboardcontextMenu;
this.keys[59] = ctrlKeyboardescape;
this.keys[60] = ctrlKeyboardleftArrow;
this.keys[61] = ctrlKeyboardrightArrow;
this.keys[62] = ctrlKeyboardupArrow;
this.keys[63] = ctrlKeyboarddownArrow;
this.keys[64] = ctrlKeyboardbackspace;
this.keys[65] = ctrlKeyboardpageDown;
this.keys[66] = ctrlKeyboardpageUp;
this.keys[67] = ctrlKeyboardhome;
this.keys[68] = ctrlKeyboardend;
this.keys[69] = ctrlKeyboardinsert;
this.keys[70] = ctrlKeyboarddelete;
this.keys[71] = ctrlKeyboardcapsLock;
this.keys[72] = ctrlKeyboardnumLock;
this.keys[73] = ctrlKeyboardprintScreen;
this.keys[74] = ctrlKeyboardscrollLock;
this.keys[75] = ctrlKeyboardpause;
this.keys[76] = ctrlKeyboardnumpadEnter;
this.keys[77] = ctrlKeyboardnumpadDivide;
this.keys[78] = ctrlKeyboardnumpadMultiply;
this.keys[79] = ctrlKeyboardnumpadPlus;
this.keys[80] = ctrlKeyboardnumpadMinus;
this.keys[81] = ctrlKeyboardnumpadPeriod;
this.keys[82] = ctrlKeyboardnumpadEquals;
this.keys[83] = ctrlKeyboardnumpad0;
this.keys[84] = ctrlKeyboardnumpad1;
this.keys[85] = ctrlKeyboardnumpad2;
this.keys[86] = ctrlKeyboardnumpad3;
this.keys[87] = ctrlKeyboardnumpad4;
this.keys[88] = ctrlKeyboardnumpad5;
this.keys[89] = ctrlKeyboardnumpad6;
this.keys[90] = ctrlKeyboardnumpad7;
this.keys[91] = ctrlKeyboardnumpad8;
this.keys[92] = ctrlKeyboardnumpad9;
this.keys[93] = ctrlKeyboardf1;
this.keys[94] = ctrlKeyboardf2;
this.keys[95] = ctrlKeyboardf3;
this.keys[96] = ctrlKeyboardf4;
this.keys[97] = ctrlKeyboardf5;
this.keys[98] = ctrlKeyboardf6;
this.keys[99] = ctrlKeyboardf7;
this.keys[100] = ctrlKeyboardf8;
this.keys[101] = ctrlKeyboardf9;
this.keys[102] = ctrlKeyboardf10;
this.keys[103] = ctrlKeyboardf11;
this.keys[104] = ctrlKeyboardf12;
this.keys[105] = ctrlKeyboardOEM1;
this.keys[106] = ctrlKeyboardOEM2;
this.keys[107] = ctrlKeyboardOEM3;
this.keys[108] = ctrlKeyboardOEM4;
this.keys[109] = ctrlKeyboardOEM5;
this.anyKey = ctrlKeyboardanyKey;
this.shiftKey = ctrlKeyboardshift;
this.ctrlKey = ctrlKeyboardctrl;
this.altKey = ctrlKeyboardalt;
this.imeSelected = ctrlKeyboardIMESelected;
// State offset to control index map.
builder.WithStateOffsetToControlIndexMap(new uint[]
{
111616u, 525314u, 1049603u, 1573892u, 2098181u, 2622470u, 3146759u, 3671048u, 4195337u, 4719626u
, 5243915u, 5768204u, 6292493u, 6816782u, 7341071u, 7865364u, 8389653u, 8913942u, 9438231u, 9962520u
, 10486809u, 11011098u, 11535387u, 12059676u, 12583965u, 13108254u, 13632543u, 14156832u, 14681121u, 15205410u
, 15729699u, 16253988u, 16778277u, 17302566u, 17826855u, 18351144u, 18875433u, 19399722u, 19924011u, 20448300u
, 20972589u, 21496878u, 22021167u, 22545456u, 23069745u, 23594034u, 24118323u, 24642612u, 25166901u, 25691190u
, 26215479u, 26739768u, 26740794u, 27264057u, 27788347u, 27789373u, 28312636u, 28836926u, 28837952u, 29361215u
, 29885505u, 30409794u, 30934083u, 31458305u, 31982610u, 32506899u, 33031184u, 33555473u, 34079812u, 34604101u
, 35128390u, 35652679u, 36176968u, 36701257u, 37225546u, 37749835u, 38274124u, 38798413u, 39322702u, 39846991u
, 40371280u, 40895569u, 41419858u, 41944147u, 42468436u, 42992725u, 43517014u, 44041312u, 44565591u, 45089880u
, 45614169u, 46138458u, 46662747u, 47187036u, 47711325u, 48235614u, 48759903u, 49284193u, 49808482u, 50332771u
, 50857060u, 51381349u, 51905638u, 52429927u, 52954216u, 53478505u, 54002794u, 54527083u, 55051372u, 55575661u
, 56099950u, 56624239u, 57148528u, 57672817u, 58197106u
});
builder.Finish();
}
private UnityEngine.InputSystem.Controls.AnyKeyControl Initialize_ctrlKeyboardanyKey(InternedString kAnyKeyLayout, InputControl parent)
{
var ctrlKeyboardanyKey = new UnityEngine.InputSystem.Controls.AnyKeyControl();
ctrlKeyboardanyKey.Setup()
.At(this, 0)
.WithParent(parent)
.WithName("anyKey")
.WithDisplayName("Any Key")
.WithLayout(kAnyKeyLayout)
.IsSynthetic(true)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 0,
sizeInBits = 109
})
.WithMinAndMax(0, 1)
.Finish();
return ctrlKeyboardanyKey;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardescape(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardescape = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardescape.Setup()
.At(this, 1)
.WithParent(parent)
.WithName("escape")
.WithDisplayName("Escape")
.WithLayout(kKeyLayout)
.WithUsages(0, 2)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 60,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardescape.keyCode = UnityEngine.InputSystem.Key.Escape;
return ctrlKeyboardescape;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardspace(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardspace = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardspace.Setup()
.At(this, 2)
.WithParent(parent)
.WithName("space")
.WithDisplayName("Space")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 1,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardspace.keyCode = UnityEngine.InputSystem.Key.Space;
return ctrlKeyboardspace;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardenter(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardenter = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardenter.Setup()
.At(this, 3)
.WithParent(parent)
.WithName("enter")
.WithDisplayName("Enter")
.WithLayout(kKeyLayout)
.WithUsages(2, 1)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 2,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardenter.keyCode = UnityEngine.InputSystem.Key.Enter;
return ctrlKeyboardenter;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardtab(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardtab = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardtab.Setup()
.At(this, 4)
.WithParent(parent)
.WithName("tab")
.WithDisplayName("Tab")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 3,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardtab.keyCode = UnityEngine.InputSystem.Key.Tab;
return ctrlKeyboardtab;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardbackquote(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardbackquote = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardbackquote.Setup()
.At(this, 5)
.WithParent(parent)
.WithName("backquote")
.WithDisplayName("`")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 4,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardbackquote.keyCode = UnityEngine.InputSystem.Key.Backquote;
return ctrlKeyboardbackquote;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardquote(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardquote = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardquote.Setup()
.At(this, 6)
.WithParent(parent)
.WithName("quote")
.WithDisplayName("'")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 5,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardquote.keyCode = UnityEngine.InputSystem.Key.Quote;
return ctrlKeyboardquote;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardsemicolon(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardsemicolon = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardsemicolon.Setup()
.At(this, 7)
.WithParent(parent)
.WithName("semicolon")
.WithDisplayName(";")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 6,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardsemicolon.keyCode = UnityEngine.InputSystem.Key.Semicolon;
return ctrlKeyboardsemicolon;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardcomma(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardcomma = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardcomma.Setup()
.At(this, 8)
.WithParent(parent)
.WithName("comma")
.WithDisplayName(",")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 7,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardcomma.keyCode = UnityEngine.InputSystem.Key.Comma;
return ctrlKeyboardcomma;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardperiod(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardperiod = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardperiod.Setup()
.At(this, 9)
.WithParent(parent)
.WithName("period")
.WithDisplayName(".")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 8,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardperiod.keyCode = UnityEngine.InputSystem.Key.Period;
return ctrlKeyboardperiod;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardslash(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardslash = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardslash.Setup()
.At(this, 10)
.WithParent(parent)
.WithName("slash")
.WithDisplayName("/")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 9,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardslash.keyCode = UnityEngine.InputSystem.Key.Slash;
return ctrlKeyboardslash;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardbackslash(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardbackslash = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardbackslash.Setup()
.At(this, 11)
.WithParent(parent)
.WithName("backslash")
.WithDisplayName("\\")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 10,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardbackslash.keyCode = UnityEngine.InputSystem.Key.Backslash;
return ctrlKeyboardbackslash;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardleftBracket(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardleftBracket = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardleftBracket.Setup()
.At(this, 12)
.WithParent(parent)
.WithName("leftBracket")
.WithDisplayName("[")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 11,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardleftBracket.keyCode = UnityEngine.InputSystem.Key.LeftBracket;
return ctrlKeyboardleftBracket;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardrightBracket(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardrightBracket = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardrightBracket.Setup()
.At(this, 13)
.WithParent(parent)
.WithName("rightBracket")
.WithDisplayName("]")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 12,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardrightBracket.keyCode = UnityEngine.InputSystem.Key.RightBracket;
return ctrlKeyboardrightBracket;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardminus(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardminus = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardminus.Setup()
.At(this, 14)
.WithParent(parent)
.WithName("minus")
.WithDisplayName("-")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 13,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardminus.keyCode = UnityEngine.InputSystem.Key.Minus;
return ctrlKeyboardminus;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardequals(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardequals = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardequals.Setup()
.At(this, 15)
.WithParent(parent)
.WithName("equals")
.WithDisplayName("=")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 14,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardequals.keyCode = UnityEngine.InputSystem.Key.Equals;
return ctrlKeyboardequals;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardupArrow(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardupArrow = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardupArrow.Setup()
.At(this, 16)
.WithParent(parent)
.WithName("upArrow")
.WithDisplayName("Up Arrow")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 63,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardupArrow.keyCode = UnityEngine.InputSystem.Key.UpArrow;
return ctrlKeyboardupArrow;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboarddownArrow(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboarddownArrow = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboarddownArrow.Setup()
.At(this, 17)
.WithParent(parent)
.WithName("downArrow")
.WithDisplayName("Down Arrow")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 64,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboarddownArrow.keyCode = UnityEngine.InputSystem.Key.DownArrow;
return ctrlKeyboarddownArrow;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardleftArrow(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardleftArrow = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardleftArrow.Setup()
.At(this, 18)
.WithParent(parent)
.WithName("leftArrow")
.WithDisplayName("Left Arrow")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 61,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardleftArrow.keyCode = UnityEngine.InputSystem.Key.LeftArrow;
return ctrlKeyboardleftArrow;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardrightArrow(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardrightArrow = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardrightArrow.Setup()
.At(this, 19)
.WithParent(parent)
.WithName("rightArrow")
.WithDisplayName("Right Arrow")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 62,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardrightArrow.keyCode = UnityEngine.InputSystem.Key.RightArrow;
return ctrlKeyboardrightArrow;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboarda(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboarda = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboarda.Setup()
.At(this, 20)
.WithParent(parent)
.WithName("a")
.WithDisplayName("A")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 15,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboarda.keyCode = UnityEngine.InputSystem.Key.A;
return ctrlKeyboarda;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardb(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardb = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardb.Setup()
.At(this, 21)
.WithParent(parent)
.WithName("b")
.WithDisplayName("B")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 16,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardb.keyCode = UnityEngine.InputSystem.Key.B;
return ctrlKeyboardb;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardc(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardc = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardc.Setup()
.At(this, 22)
.WithParent(parent)
.WithName("c")
.WithDisplayName("C")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 17,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardc.keyCode = UnityEngine.InputSystem.Key.C;
return ctrlKeyboardc;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardd(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardd = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardd.Setup()
.At(this, 23)
.WithParent(parent)
.WithName("d")
.WithDisplayName("D")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 18,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardd.keyCode = UnityEngine.InputSystem.Key.D;
return ctrlKeyboardd;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboarde(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboarde = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboarde.Setup()
.At(this, 24)
.WithParent(parent)
.WithName("e")
.WithDisplayName("E")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 19,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboarde.keyCode = UnityEngine.InputSystem.Key.E;
return ctrlKeyboarde;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf.Setup()
.At(this, 25)
.WithParent(parent)
.WithName("f")
.WithDisplayName("F")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 20,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf.keyCode = UnityEngine.InputSystem.Key.F;
return ctrlKeyboardf;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardg(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardg = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardg.Setup()
.At(this, 26)
.WithParent(parent)
.WithName("g")
.WithDisplayName("G")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 21,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardg.keyCode = UnityEngine.InputSystem.Key.G;
return ctrlKeyboardg;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardh(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardh = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardh.Setup()
.At(this, 27)
.WithParent(parent)
.WithName("h")
.WithDisplayName("H")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 22,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardh.keyCode = UnityEngine.InputSystem.Key.H;
return ctrlKeyboardh;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardi(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardi = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardi.Setup()
.At(this, 28)
.WithParent(parent)
.WithName("i")
.WithDisplayName("I")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 23,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardi.keyCode = UnityEngine.InputSystem.Key.I;
return ctrlKeyboardi;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardj(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardj = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardj.Setup()
.At(this, 29)
.WithParent(parent)
.WithName("j")
.WithDisplayName("J")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 24,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardj.keyCode = UnityEngine.InputSystem.Key.J;
return ctrlKeyboardj;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardk(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardk = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardk.Setup()
.At(this, 30)
.WithParent(parent)
.WithName("k")
.WithDisplayName("K")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 25,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardk.keyCode = UnityEngine.InputSystem.Key.K;
return ctrlKeyboardk;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardl(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardl = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardl.Setup()
.At(this, 31)
.WithParent(parent)
.WithName("l")
.WithDisplayName("L")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 26,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardl.keyCode = UnityEngine.InputSystem.Key.L;
return ctrlKeyboardl;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardm(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardm = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardm.Setup()
.At(this, 32)
.WithParent(parent)
.WithName("m")
.WithDisplayName("M")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 27,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardm.keyCode = UnityEngine.InputSystem.Key.M;
return ctrlKeyboardm;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardn(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardn = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardn.Setup()
.At(this, 33)
.WithParent(parent)
.WithName("n")
.WithDisplayName("N")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 28,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardn.keyCode = UnityEngine.InputSystem.Key.N;
return ctrlKeyboardn;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardo(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardo = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardo.Setup()
.At(this, 34)
.WithParent(parent)
.WithName("o")
.WithDisplayName("O")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 29,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardo.keyCode = UnityEngine.InputSystem.Key.O;
return ctrlKeyboardo;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardp(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardp = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardp.Setup()
.At(this, 35)
.WithParent(parent)
.WithName("p")
.WithDisplayName("P")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 30,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardp.keyCode = UnityEngine.InputSystem.Key.P;
return ctrlKeyboardp;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardq(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardq = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardq.Setup()
.At(this, 36)
.WithParent(parent)
.WithName("q")
.WithDisplayName("Q")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 31,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardq.keyCode = UnityEngine.InputSystem.Key.Q;
return ctrlKeyboardq;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardr(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardr = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardr.Setup()
.At(this, 37)
.WithParent(parent)
.WithName("r")
.WithDisplayName("R")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 32,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardr.keyCode = UnityEngine.InputSystem.Key.R;
return ctrlKeyboardr;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboards(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboards = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboards.Setup()
.At(this, 38)
.WithParent(parent)
.WithName("s")
.WithDisplayName("S")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 33,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboards.keyCode = UnityEngine.InputSystem.Key.S;
return ctrlKeyboards;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardt(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardt = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardt.Setup()
.At(this, 39)
.WithParent(parent)
.WithName("t")
.WithDisplayName("T")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 34,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardt.keyCode = UnityEngine.InputSystem.Key.T;
return ctrlKeyboardt;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardu(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardu = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardu.Setup()
.At(this, 40)
.WithParent(parent)
.WithName("u")
.WithDisplayName("U")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 35,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardu.keyCode = UnityEngine.InputSystem.Key.U;
return ctrlKeyboardu;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardv(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardv = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardv.Setup()
.At(this, 41)
.WithParent(parent)
.WithName("v")
.WithDisplayName("V")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 36,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardv.keyCode = UnityEngine.InputSystem.Key.V;
return ctrlKeyboardv;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardw(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardw = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardw.Setup()
.At(this, 42)
.WithParent(parent)
.WithName("w")
.WithDisplayName("W")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 37,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardw.keyCode = UnityEngine.InputSystem.Key.W;
return ctrlKeyboardw;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardx(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardx = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardx.Setup()
.At(this, 43)
.WithParent(parent)
.WithName("x")
.WithDisplayName("X")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 38,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardx.keyCode = UnityEngine.InputSystem.Key.X;
return ctrlKeyboardx;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardy(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardy = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardy.Setup()
.At(this, 44)
.WithParent(parent)
.WithName("y")
.WithDisplayName("Y")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 39,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardy.keyCode = UnityEngine.InputSystem.Key.Y;
return ctrlKeyboardy;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardz(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardz = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardz.Setup()
.At(this, 45)
.WithParent(parent)
.WithName("z")
.WithDisplayName("Z")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 40,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardz.keyCode = UnityEngine.InputSystem.Key.Z;
return ctrlKeyboardz;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard1(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboard1 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboard1.Setup()
.At(this, 46)
.WithParent(parent)
.WithName("1")
.WithDisplayName("1")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 41,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboard1.keyCode = UnityEngine.InputSystem.Key.Digit1;
return ctrlKeyboard1;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard2(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboard2 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboard2.Setup()
.At(this, 47)
.WithParent(parent)
.WithName("2")
.WithDisplayName("2")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 42,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboard2.keyCode = UnityEngine.InputSystem.Key.Digit2;
return ctrlKeyboard2;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard3(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboard3 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboard3.Setup()
.At(this, 48)
.WithParent(parent)
.WithName("3")
.WithDisplayName("3")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 43,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboard3.keyCode = UnityEngine.InputSystem.Key.Digit3;
return ctrlKeyboard3;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard4(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboard4 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboard4.Setup()
.At(this, 49)
.WithParent(parent)
.WithName("4")
.WithDisplayName("4")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 44,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboard4.keyCode = UnityEngine.InputSystem.Key.Digit4;
return ctrlKeyboard4;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard5(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboard5 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboard5.Setup()
.At(this, 50)
.WithParent(parent)
.WithName("5")
.WithDisplayName("5")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 45,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboard5.keyCode = UnityEngine.InputSystem.Key.Digit5;
return ctrlKeyboard5;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard6(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboard6 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboard6.Setup()
.At(this, 51)
.WithParent(parent)
.WithName("6")
.WithDisplayName("6")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 46,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboard6.keyCode = UnityEngine.InputSystem.Key.Digit6;
return ctrlKeyboard6;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard7(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboard7 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboard7.Setup()
.At(this, 52)
.WithParent(parent)
.WithName("7")
.WithDisplayName("7")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 47,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboard7.keyCode = UnityEngine.InputSystem.Key.Digit7;
return ctrlKeyboard7;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard8(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboard8 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboard8.Setup()
.At(this, 53)
.WithParent(parent)
.WithName("8")
.WithDisplayName("8")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 48,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboard8.keyCode = UnityEngine.InputSystem.Key.Digit8;
return ctrlKeyboard8;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard9(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboard9 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboard9.Setup()
.At(this, 54)
.WithParent(parent)
.WithName("9")
.WithDisplayName("9")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 49,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboard9.keyCode = UnityEngine.InputSystem.Key.Digit9;
return ctrlKeyboard9;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard0(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboard0 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboard0.Setup()
.At(this, 55)
.WithParent(parent)
.WithName("0")
.WithDisplayName("0")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 50,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboard0.keyCode = UnityEngine.InputSystem.Key.Digit0;
return ctrlKeyboard0;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardleftShift(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardleftShift = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardleftShift.Setup()
.At(this, 56)
.WithParent(parent)
.WithName("leftShift")
.WithDisplayName("Left Shift")
.WithLayout(kKeyLayout)
.WithUsages(3, 1)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 51,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardleftShift.keyCode = UnityEngine.InputSystem.Key.LeftShift;
return ctrlKeyboardleftShift;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardrightShift(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardrightShift = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardrightShift.Setup()
.At(this, 57)
.WithParent(parent)
.WithName("rightShift")
.WithDisplayName("Right Shift")
.WithLayout(kKeyLayout)
.WithUsages(4, 1)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 52,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardrightShift.keyCode = UnityEngine.InputSystem.Key.RightShift;
return ctrlKeyboardrightShift;
}
private UnityEngine.InputSystem.Controls.DiscreteButtonControl Initialize_ctrlKeyboardshift(InternedString kDiscreteButtonLayout, InputControl parent)
{
var ctrlKeyboardshift = new UnityEngine.InputSystem.Controls.DiscreteButtonControl { minValue = 1, maxValue = 3, writeMode = UnityEngine.InputSystem.Controls.DiscreteButtonControl.WriteMode.WriteNullAndMaxValue };
ctrlKeyboardshift.Setup()
.At(this, 58)
.WithParent(parent)
.WithName("shift")
.WithDisplayName("Shift")
.WithLayout(kDiscreteButtonLayout)
.WithUsages(5, 1)
.IsSynthetic(true)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 51,
sizeInBits = 2
})
.WithMinAndMax(0, 1)
.Finish();
return ctrlKeyboardshift;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardleftAlt(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardleftAlt = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardleftAlt.Setup()
.At(this, 59)
.WithParent(parent)
.WithName("leftAlt")
.WithDisplayName("Left Alt")
.WithLayout(kKeyLayout)
.WithUsages(6, 1)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 53,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardleftAlt.keyCode = UnityEngine.InputSystem.Key.LeftAlt;
return ctrlKeyboardleftAlt;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardrightAlt(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardrightAlt = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardrightAlt.Setup()
.At(this, 60)
.WithParent(parent)
.WithName("rightAlt")
.WithDisplayName("Right Alt")
.WithLayout(kKeyLayout)
.WithUsages(7, 1)
.WithAliases(0, 1)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 54,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardrightAlt.keyCode = UnityEngine.InputSystem.Key.AltGr;
return ctrlKeyboardrightAlt;
}
private UnityEngine.InputSystem.Controls.DiscreteButtonControl Initialize_ctrlKeyboardalt(InternedString kDiscreteButtonLayout, InputControl parent)
{
var ctrlKeyboardalt = new UnityEngine.InputSystem.Controls.DiscreteButtonControl { minValue = 1, maxValue = 3, writeMode = UnityEngine.InputSystem.Controls.DiscreteButtonControl.WriteMode.WriteNullAndMaxValue };
ctrlKeyboardalt.Setup()
.At(this, 61)
.WithParent(parent)
.WithName("alt")
.WithDisplayName("Alt")
.WithLayout(kDiscreteButtonLayout)
.WithUsages(8, 1)
.IsSynthetic(true)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 53,
sizeInBits = 2
})
.WithMinAndMax(0, 1)
.Finish();
return ctrlKeyboardalt;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardleftCtrl(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardleftCtrl = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardleftCtrl.Setup()
.At(this, 62)
.WithParent(parent)
.WithName("leftCtrl")
.WithDisplayName("Left Control")
.WithLayout(kKeyLayout)
.WithUsages(9, 1)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 55,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardleftCtrl.keyCode = UnityEngine.InputSystem.Key.LeftCtrl;
return ctrlKeyboardleftCtrl;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardrightCtrl(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardrightCtrl = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardrightCtrl.Setup()
.At(this, 63)
.WithParent(parent)
.WithName("rightCtrl")
.WithDisplayName("Right Control")
.WithLayout(kKeyLayout)
.WithUsages(10, 1)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 56,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardrightCtrl.keyCode = UnityEngine.InputSystem.Key.RightCtrl;
return ctrlKeyboardrightCtrl;
}
private UnityEngine.InputSystem.Controls.DiscreteButtonControl Initialize_ctrlKeyboardctrl(InternedString kDiscreteButtonLayout, InputControl parent)
{
var ctrlKeyboardctrl = new UnityEngine.InputSystem.Controls.DiscreteButtonControl { minValue = 1, maxValue = 3, writeMode = UnityEngine.InputSystem.Controls.DiscreteButtonControl.WriteMode.WriteNullAndMaxValue };
ctrlKeyboardctrl.Setup()
.At(this, 64)
.WithParent(parent)
.WithName("ctrl")
.WithDisplayName("Control")
.WithLayout(kDiscreteButtonLayout)
.WithUsages(11, 1)
.IsSynthetic(true)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 55,
sizeInBits = 2
})
.WithMinAndMax(0, 1)
.Finish();
return ctrlKeyboardctrl;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardleftMeta(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardleftMeta = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardleftMeta.Setup()
.At(this, 65)
.WithParent(parent)
.WithName("leftMeta")
.WithDisplayName("Left System")
.WithLayout(kKeyLayout)
.WithUsages(12, 1)
.WithAliases(1, 3)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 57,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardleftMeta.keyCode = UnityEngine.InputSystem.Key.LeftWindows;
return ctrlKeyboardleftMeta;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardrightMeta(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardrightMeta = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardrightMeta.Setup()
.At(this, 66)
.WithParent(parent)
.WithName("rightMeta")
.WithDisplayName("Right System")
.WithLayout(kKeyLayout)
.WithUsages(13, 1)
.WithAliases(4, 3)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 58,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardrightMeta.keyCode = UnityEngine.InputSystem.Key.RightCommand;
return ctrlKeyboardrightMeta;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardcontextMenu(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardcontextMenu = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardcontextMenu.Setup()
.At(this, 67)
.WithParent(parent)
.WithName("contextMenu")
.WithDisplayName("Context Menu")
.WithLayout(kKeyLayout)
.WithUsages(14, 1)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 59,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardcontextMenu.keyCode = UnityEngine.InputSystem.Key.ContextMenu;
return ctrlKeyboardcontextMenu;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardbackspace(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardbackspace = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardbackspace.Setup()
.At(this, 68)
.WithParent(parent)
.WithName("backspace")
.WithDisplayName("Backspace")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 65,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardbackspace.keyCode = UnityEngine.InputSystem.Key.Backspace;
return ctrlKeyboardbackspace;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardpageDown(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardpageDown = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardpageDown.Setup()
.At(this, 69)
.WithParent(parent)
.WithName("pageDown")
.WithDisplayName("Page Down")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 66,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardpageDown.keyCode = UnityEngine.InputSystem.Key.PageDown;
return ctrlKeyboardpageDown;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardpageUp(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardpageUp = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardpageUp.Setup()
.At(this, 70)
.WithParent(parent)
.WithName("pageUp")
.WithDisplayName("Page Up")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 67,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardpageUp.keyCode = UnityEngine.InputSystem.Key.PageUp;
return ctrlKeyboardpageUp;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardhome(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardhome = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardhome.Setup()
.At(this, 71)
.WithParent(parent)
.WithName("home")
.WithDisplayName("Home")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 68,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardhome.keyCode = UnityEngine.InputSystem.Key.Home;
return ctrlKeyboardhome;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardend(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardend = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardend.Setup()
.At(this, 72)
.WithParent(parent)
.WithName("end")
.WithDisplayName("End")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 69,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardend.keyCode = UnityEngine.InputSystem.Key.End;
return ctrlKeyboardend;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardinsert(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardinsert = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardinsert.Setup()
.At(this, 73)
.WithParent(parent)
.WithName("insert")
.WithDisplayName("Insert")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 70,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardinsert.keyCode = UnityEngine.InputSystem.Key.Insert;
return ctrlKeyboardinsert;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboarddelete(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboarddelete = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboarddelete.Setup()
.At(this, 74)
.WithParent(parent)
.WithName("delete")
.WithDisplayName("Delete")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 71,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboarddelete.keyCode = UnityEngine.InputSystem.Key.Delete;
return ctrlKeyboarddelete;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardcapsLock(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardcapsLock = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardcapsLock.Setup()
.At(this, 75)
.WithParent(parent)
.WithName("capsLock")
.WithDisplayName("Caps Lock")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 72,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardcapsLock.keyCode = UnityEngine.InputSystem.Key.CapsLock;
return ctrlKeyboardcapsLock;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumLock(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumLock = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumLock.Setup()
.At(this, 76)
.WithParent(parent)
.WithName("numLock")
.WithDisplayName("Num Lock")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 73,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumLock.keyCode = UnityEngine.InputSystem.Key.NumLock;
return ctrlKeyboardnumLock;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardprintScreen(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardprintScreen = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardprintScreen.Setup()
.At(this, 77)
.WithParent(parent)
.WithName("printScreen")
.WithDisplayName("Print Screen")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 74,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardprintScreen.keyCode = UnityEngine.InputSystem.Key.PrintScreen;
return ctrlKeyboardprintScreen;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardscrollLock(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardscrollLock = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardscrollLock.Setup()
.At(this, 78)
.WithParent(parent)
.WithName("scrollLock")
.WithDisplayName("Scroll Lock")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 75,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardscrollLock.keyCode = UnityEngine.InputSystem.Key.ScrollLock;
return ctrlKeyboardscrollLock;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardpause(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardpause = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardpause.Setup()
.At(this, 79)
.WithParent(parent)
.WithName("pause")
.WithDisplayName("Pause/Break")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 76,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardpause.keyCode = UnityEngine.InputSystem.Key.Pause;
return ctrlKeyboardpause;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadEnter(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpadEnter = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpadEnter.Setup()
.At(this, 80)
.WithParent(parent)
.WithName("numpadEnter")
.WithDisplayName("Numpad Enter")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 77,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpadEnter.keyCode = UnityEngine.InputSystem.Key.NumpadEnter;
return ctrlKeyboardnumpadEnter;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadDivide(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpadDivide = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpadDivide.Setup()
.At(this, 81)
.WithParent(parent)
.WithName("numpadDivide")
.WithDisplayName("Numpad /")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 78,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpadDivide.keyCode = UnityEngine.InputSystem.Key.NumpadDivide;
return ctrlKeyboardnumpadDivide;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadMultiply(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpadMultiply = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpadMultiply.Setup()
.At(this, 82)
.WithParent(parent)
.WithName("numpadMultiply")
.WithDisplayName("Numpad *")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 79,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpadMultiply.keyCode = UnityEngine.InputSystem.Key.NumpadMultiply;
return ctrlKeyboardnumpadMultiply;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadPlus(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpadPlus = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpadPlus.Setup()
.At(this, 83)
.WithParent(parent)
.WithName("numpadPlus")
.WithDisplayName("Numpad +")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 80,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpadPlus.keyCode = UnityEngine.InputSystem.Key.NumpadPlus;
return ctrlKeyboardnumpadPlus;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadMinus(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpadMinus = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpadMinus.Setup()
.At(this, 84)
.WithParent(parent)
.WithName("numpadMinus")
.WithDisplayName("Numpad -")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 81,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpadMinus.keyCode = UnityEngine.InputSystem.Key.NumpadMinus;
return ctrlKeyboardnumpadMinus;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadPeriod(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpadPeriod = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpadPeriod.Setup()
.At(this, 85)
.WithParent(parent)
.WithName("numpadPeriod")
.WithDisplayName("Numpad .")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 82,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpadPeriod.keyCode = UnityEngine.InputSystem.Key.NumpadPeriod;
return ctrlKeyboardnumpadPeriod;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadEquals(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpadEquals = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpadEquals.Setup()
.At(this, 86)
.WithParent(parent)
.WithName("numpadEquals")
.WithDisplayName("Numpad =")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 83,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpadEquals.keyCode = UnityEngine.InputSystem.Key.NumpadEquals;
return ctrlKeyboardnumpadEquals;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad1(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpad1 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpad1.Setup()
.At(this, 87)
.WithParent(parent)
.WithName("numpad1")
.WithDisplayName("Numpad 1")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 85,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpad1.keyCode = UnityEngine.InputSystem.Key.Numpad1;
return ctrlKeyboardnumpad1;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad2(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpad2 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpad2.Setup()
.At(this, 88)
.WithParent(parent)
.WithName("numpad2")
.WithDisplayName("Numpad 2")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 86,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpad2.keyCode = UnityEngine.InputSystem.Key.Numpad2;
return ctrlKeyboardnumpad2;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad3(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpad3 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpad3.Setup()
.At(this, 89)
.WithParent(parent)
.WithName("numpad3")
.WithDisplayName("Numpad 3")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 87,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpad3.keyCode = UnityEngine.InputSystem.Key.Numpad3;
return ctrlKeyboardnumpad3;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad4(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpad4 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpad4.Setup()
.At(this, 90)
.WithParent(parent)
.WithName("numpad4")
.WithDisplayName("Numpad 4")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 88,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpad4.keyCode = UnityEngine.InputSystem.Key.Numpad4;
return ctrlKeyboardnumpad4;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad5(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpad5 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpad5.Setup()
.At(this, 91)
.WithParent(parent)
.WithName("numpad5")
.WithDisplayName("Numpad 5")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 89,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpad5.keyCode = UnityEngine.InputSystem.Key.Numpad5;
return ctrlKeyboardnumpad5;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad6(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpad6 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpad6.Setup()
.At(this, 92)
.WithParent(parent)
.WithName("numpad6")
.WithDisplayName("Numpad 6")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 90,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpad6.keyCode = UnityEngine.InputSystem.Key.Numpad6;
return ctrlKeyboardnumpad6;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad7(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpad7 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpad7.Setup()
.At(this, 93)
.WithParent(parent)
.WithName("numpad7")
.WithDisplayName("Numpad 7")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 91,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpad7.keyCode = UnityEngine.InputSystem.Key.Numpad7;
return ctrlKeyboardnumpad7;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad8(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpad8 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpad8.Setup()
.At(this, 94)
.WithParent(parent)
.WithName("numpad8")
.WithDisplayName("Numpad 8")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 92,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpad8.keyCode = UnityEngine.InputSystem.Key.Numpad8;
return ctrlKeyboardnumpad8;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad9(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpad9 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpad9.Setup()
.At(this, 95)
.WithParent(parent)
.WithName("numpad9")
.WithDisplayName("Numpad 9")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 93,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpad9.keyCode = UnityEngine.InputSystem.Key.Numpad9;
return ctrlKeyboardnumpad9;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad0(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpad0 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpad0.Setup()
.At(this, 96)
.WithParent(parent)
.WithName("numpad0")
.WithDisplayName("Numpad 0")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 84,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpad0.keyCode = UnityEngine.InputSystem.Key.Numpad0;
return ctrlKeyboardnumpad0;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf1(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf1 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf1.Setup()
.At(this, 97)
.WithParent(parent)
.WithName("f1")
.WithDisplayName("F1")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 94,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf1.keyCode = UnityEngine.InputSystem.Key.F1;
return ctrlKeyboardf1;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf2(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf2 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf2.Setup()
.At(this, 98)
.WithParent(parent)
.WithName("f2")
.WithDisplayName("F2")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 95,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf2.keyCode = UnityEngine.InputSystem.Key.F2;
return ctrlKeyboardf2;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf3(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf3 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf3.Setup()
.At(this, 99)
.WithParent(parent)
.WithName("f3")
.WithDisplayName("F3")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 96,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf3.keyCode = UnityEngine.InputSystem.Key.F3;
return ctrlKeyboardf3;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf4(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf4 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf4.Setup()
.At(this, 100)
.WithParent(parent)
.WithName("f4")
.WithDisplayName("F4")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 97,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf4.keyCode = UnityEngine.InputSystem.Key.F4;
return ctrlKeyboardf4;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf5(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf5 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf5.Setup()
.At(this, 101)
.WithParent(parent)
.WithName("f5")
.WithDisplayName("F5")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 98,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf5.keyCode = UnityEngine.InputSystem.Key.F5;
return ctrlKeyboardf5;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf6(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf6 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf6.Setup()
.At(this, 102)
.WithParent(parent)
.WithName("f6")
.WithDisplayName("F6")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 99,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf6.keyCode = UnityEngine.InputSystem.Key.F6;
return ctrlKeyboardf6;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf7(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf7 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf7.Setup()
.At(this, 103)
.WithParent(parent)
.WithName("f7")
.WithDisplayName("F7")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 100,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf7.keyCode = UnityEngine.InputSystem.Key.F7;
return ctrlKeyboardf7;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf8(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf8 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf8.Setup()
.At(this, 104)
.WithParent(parent)
.WithName("f8")
.WithDisplayName("F8")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 101,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf8.keyCode = UnityEngine.InputSystem.Key.F8;
return ctrlKeyboardf8;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf9(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf9 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf9.Setup()
.At(this, 105)
.WithParent(parent)
.WithName("f9")
.WithDisplayName("F9")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 102,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf9.keyCode = UnityEngine.InputSystem.Key.F9;
return ctrlKeyboardf9;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf10(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf10 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf10.Setup()
.At(this, 106)
.WithParent(parent)
.WithName("f10")
.WithDisplayName("F10")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 103,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf10.keyCode = UnityEngine.InputSystem.Key.F10;
return ctrlKeyboardf10;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf11(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf11 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf11.Setup()
.At(this, 107)
.WithParent(parent)
.WithName("f11")
.WithDisplayName("F11")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 104,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf11.keyCode = UnityEngine.InputSystem.Key.F11;
return ctrlKeyboardf11;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf12(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf12 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf12.Setup()
.At(this, 108)
.WithParent(parent)
.WithName("f12")
.WithDisplayName("F12")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 105,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf12.keyCode = UnityEngine.InputSystem.Key.F12;
return ctrlKeyboardf12;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardOEM1(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardOEM1 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardOEM1.Setup()
.At(this, 109)
.WithParent(parent)
.WithName("OEM1")
.WithDisplayName("OEM1")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 106,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardOEM1.keyCode = UnityEngine.InputSystem.Key.OEM1;
return ctrlKeyboardOEM1;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardOEM2(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardOEM2 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardOEM2.Setup()
.At(this, 110)
.WithParent(parent)
.WithName("OEM2")
.WithDisplayName("OEM2")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 107,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardOEM2.keyCode = UnityEngine.InputSystem.Key.OEM2;
return ctrlKeyboardOEM2;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardOEM3(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardOEM3 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardOEM3.Setup()
.At(this, 111)
.WithParent(parent)
.WithName("OEM3")
.WithDisplayName("OEM3")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 108,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardOEM3.keyCode = UnityEngine.InputSystem.Key.OEM3;
return ctrlKeyboardOEM3;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardOEM4(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardOEM4 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardOEM4.Setup()
.At(this, 112)
.WithParent(parent)
.WithName("OEM4")
.WithDisplayName("OEM4")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 109,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardOEM4.keyCode = UnityEngine.InputSystem.Key.OEM4;
return ctrlKeyboardOEM4;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardOEM5(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardOEM5 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardOEM5.Setup()
.At(this, 113)
.WithParent(parent)
.WithName("OEM5")
.WithDisplayName("OEM5")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 110,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardOEM5.keyCode = UnityEngine.InputSystem.Key.OEM5;
return ctrlKeyboardOEM5;
}
private UnityEngine.InputSystem.Controls.ButtonControl Initialize_ctrlKeyboardIMESelected(InternedString kButtonLayout, InputControl parent)
{
var ctrlKeyboardIMESelected = new UnityEngine.InputSystem.Controls.ButtonControl();
ctrlKeyboardIMESelected.Setup()
.At(this, 114)
.WithParent(parent)
.WithName("IMESelected")
.WithDisplayName("IMESelected")
.WithLayout(kButtonLayout)
.IsSynthetic(true)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 111,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
return ctrlKeyboardIMESelected;
}
}
}