Firstborn/Library/PackageCache/com.unity.collab-proxy@1.17.7/Editor/PlasticSCM/Views/ConfirmContinueWithPendingC...

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C#
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2023-03-28 13:24:16 -04:00
using UnityEditor;
using UnityEngine;
using Codice.Client.Common;
using Codice.Client.Commands;
using PlasticGui;
using PlasticGui.WorkspaceWindow.Update;
using Unity.PlasticSCM.Editor.UI;
namespace Unity.PlasticSCM.Editor.Views
{
internal class ContinueWithPendingChangesQuestionerBuilder :
SwitchController.IContinueWithPendingChangesQuestionerBuilder
{
internal ContinueWithPendingChangesQuestionerBuilder(
IViewSwitcher viewSwitcher,
EditorWindow parentWindow)
{
mViewSwitcher = viewSwitcher;
mParentWindow = parentWindow;
}
public IContinueWithPendingChangesQuestioner Get(string title, string explanation)
{
return new ContinueWithPendingChangesQuestioner(
title,
explanation,
mViewSwitcher,
mParentWindow);
}
IViewSwitcher mViewSwitcher;
EditorWindow mParentWindow;
}
internal class ContinueWithPendingChangesQuestioner : IContinueWithPendingChangesQuestioner
{
internal ContinueWithPendingChangesQuestioner(
string title,
string explanation,
IViewSwitcher viewSwitcher,
EditorWindow parentWindow)
{
mTitle = title;
mExplanation = explanation;
mViewSwitcher = viewSwitcher;
mParentWindow = parentWindow;
}
public bool ContinueWithPendingChanges()
{
bool result = false;
GUIActionRunner.RunGUIAction(() =>
{
result = ConfirmContinueWithPendingChangesDialog.ConfirmContinue(
mTitle,
mExplanation,
mViewSwitcher,
mParentWindow);
});
return result;
}
string mTitle;
string mExplanation;
IViewSwitcher mViewSwitcher;
EditorWindow mParentWindow;
}
internal class ConfirmContinueWithPendingChangesDialog : PlasticDialog
{
protected override Rect DefaultRect
{
get
{
var baseRect = base.DefaultRect;
return new Rect(baseRect.x, baseRect.y, 500, 287);
}
}
internal static bool ConfirmContinue(
string title,
string explanation,
IViewSwitcher viewSwitcher,
EditorWindow parentWindow)
{
ConfirmContinueWithPendingChangesDialog dialog = Create(
title,
explanation,
viewSwitcher);
if (dialog.RunModal(parentWindow) != ResponseType.Ok)
return false;
if (dialog.mIsSwitchToConfirmationChecked)
SavePreference();
return true;
}
static ConfirmContinueWithPendingChangesDialog Create(
string title,
string explanation,
IViewSwitcher viewSwitcher)
{
var instance = CreateInstance<ConfirmContinueWithPendingChangesDialog>();
instance.mTitle = title;
instance.mExplanation = explanation;
instance.mViewSwitcher = viewSwitcher;
return instance;
}
static void SavePreference()
{
ClientConfigData data = ClientConfig.Get().GetClientConfigData();
data.SetPendingChangesOnSwitchAction(UserAction.None);
ClientConfig.Get().Save(data);
}
protected override string GetTitle()
{
return mTitle;
}
protected override void OnModalGUI()
{
Title(mTitle);
Paragraph(mExplanation);
DoSwitchToConfirmationCheckButton();
GUILayout.Space(10);
DoButtonsArea();
}
void DoSwitchToConfirmationCheckButton()
{
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.FlexibleSpace();
mIsSwitchToConfirmationChecked = TitleToggle(
PlasticLocalization.GetString(
PlasticLocalization.Name.SwitchToConfirmationCheckButton),
mIsSwitchToConfirmationChecked);
}
}
void DoButtonsArea()
{
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.FlexibleSpace();
if (Application.platform == RuntimePlatform.WindowsEditor)
{
DoContinueButton();
DoCancelAndViewPendingChangesButton();
DoCancelButton();
return;
}
DoCancelButton();
DoCancelAndViewPendingChangesButton();
DoContinueButton();
}
}
void DoContinueButton()
{
if (!NormalButton(PlasticLocalization.GetString(
PlasticLocalization.Name.SwitchToConfirmationContinueButton)))
return;
OkButtonAction();
}
void DoCancelButton()
{
if (!NormalButton(PlasticLocalization.GetString(
PlasticLocalization.Name.CancelButton)))
return;
CancelButtonAction();
}
void DoCancelAndViewPendingChangesButton()
{
if (!NormalButton(PlasticLocalization.GetString(
PlasticLocalization.Name.SwitchToConfirmationCancelViewChangesButton)))
return;
mViewSwitcher.ShowPendingChanges();
CancelButtonAction();
}
string mTitle;
string mExplanation;
IViewSwitcher mViewSwitcher;
bool mIsSwitchToConfirmationChecked;
}
}