Firstborn/Assets/InfinityPBR/Demo Scripts/SFB_ToggleOpposite.cs

19 lines
439 B
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SFB_ToggleOpposite : MonoBehaviour {
public GameObject objectToWatch; // Object we will watch
public GameObject objectToSwitch; // Object that will be turned off
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
objectToSwitch.SetActive (!objectToWatch.activeSelf);
}
}