32 lines
		
	
	
		
			859 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			32 lines
		
	
	
		
			859 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|   | using System; | ||
|  | 
 | ||
|  | namespace UnityEngine.Timeline | ||
|  | { | ||
|  |     /// <summary> | ||
|  |     /// Use these flags to specify the notification behaviour. | ||
|  |     /// </summary> | ||
|  |     /// <see cref="UnityEngine.Playables.INotification"/> | ||
|  |     [Flags] | ||
|  |     [Serializable] | ||
|  |     public enum NotificationFlags : short | ||
|  |     { | ||
|  |         /// <summary> | ||
|  |         /// Use this flag to send the notification in Edit Mode. | ||
|  |         /// </summary> | ||
|  |         /// <remarks> | ||
|  |         /// Sent on discontinuous jumps in time. | ||
|  |         /// </remarks> | ||
|  |         TriggerInEditMode = 1 << 0, | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Use this flag to send the notification if playback starts after the notification time. | ||
|  |         /// </summary> | ||
|  |         Retroactive = 1 << 1, | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Use this flag to send the notification only once when looping. | ||
|  |         /// </summary> | ||
|  |         TriggerOnce = 1 << 2, | ||
|  |     } | ||
|  | } |