Firstborn/Library/PackageCache/com.unity.terrain-tools@4.0.3/Editor/TerrainTools/BrushControllers/IBrushTerrainCache.cs

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2023-03-28 13:24:16 -04:00
using UnityEngine;
namespace UnityEditor.TerrainTools
{
/// <summary>
/// An interface that represent the brush terrain caching system.
/// </summary>
public interface IBrushTerrainCache
{
/// <summary>
/// Handles the locking of the terrain cursor in it's current position.
/// </summary>
/// <remarks>This method is commonly used when utilizing shortcuts.</remarks>
/// <param name="cursorVisible">Whether the cursor is visible within the scene. When the value is <c>true</c> the cursor is visible.</param>
/// <seealso cref="UnlockTerrainUnderCursor"/>
void LockTerrainUnderCursor(bool cursorVisible);
/// <summary>
/// Handles unlocking of the terrain cursor.
/// </summary>
/// <seealso cref="LockTerrainUnderCursor(bool)"/>
void UnlockTerrainUnderCursor();
/// <summary>
/// Checks if the cursor is currently locked and can not be updated.
/// </summary>
bool canUpdateTerrainUnderCursor { get; }
/// <summary>
/// Gets and sets the terrain in focus.
/// </summary>
Terrain terrainUnderCursor { get; }
/// <summary>
/// Gets and sets the value associated to whether there is a raycast hit detecting a terrain under the cursor.
/// </summary>
bool isRaycastHitUnderCursorValid { get; }
/// <summary>
/// Gets and sets the raycast hit that was under the cursor's position.
/// </summary>
RaycastHit raycastHitUnderCursor { get; }
}
}