Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.8/Editor/Data/Nodes/GuidEncoder.cs

14 lines
292 B
C#
Raw Normal View History

2023-03-28 13:24:16 -04:00
using System;
namespace UnityEditor.ShaderGraph
{
static class GuidEncoder
{
public static string Encode(Guid guid)
{
string enc = Convert.ToBase64String(guid.ToByteArray());
return String.Format("{0:X}", enc.GetHashCode());
}
}
}