Firstborn/Library/PackageCache/com.unity.collections@1.4.0/Unity.Collections/AssemblyInfo.cs

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2023-03-28 13:24:16 -04:00
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.Burst.Tests")]
[assembly: InternalsVisibleTo("Unity.Collections.BurstCompatibilityTestCodeGen")]
[assembly: InternalsVisibleTo("Unity.Collections.CodeGen")]
[assembly: InternalsVisibleTo("Unity.Collections.Tests")]
[assembly: InternalsVisibleTo("Unity.Entities")]
[assembly: InternalsVisibleTo("Unity.Entities.CodeGen")]
[assembly: InternalsVisibleTo("Unity.Entities.Tests")]
[assembly: InternalsVisibleTo("Unity.Entities.Editor")]
[assembly: InternalsVisibleTo("Unity.Entities.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.Rendering.Hybrid")]
[assembly: InternalsVisibleTo("Unity.Runtime")]
[assembly: InternalsVisibleTo("Unity.Runtime.Tests")]
[assembly: InternalsVisibleTo("Unity.Runtime.IO.Tests")]
[assembly: InternalsVisibleTo("Unity.Runtime.UnityInstance")]
[assembly: InternalsVisibleTo("Unity.Tiny.Animation")]
[assembly: InternalsVisibleTo("Unity.Tiny.Core.Tests")]
[assembly: InternalsVisibleTo("Unity.Tiny.GameSave")]
[assembly: InternalsVisibleTo("Unity.Tiny.GameSave.Tests")]
[assembly: InternalsVisibleTo("Unity.Tiny.Rendering.Native")]
[assembly: InternalsVisibleTo("Unity.Scenes")]
[assembly: InternalsVisibleTo("Unity.Scenes.Editor")]
[assembly: InternalsVisibleTo("Samples.GridPath.Tests")]
[assembly: InternalsVisibleTo("Unity.Entities.PerformanceTests")]