Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Texture-2D-Array-Asset-Node.md

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2023-03-28 13:24:16 -04:00
# Texture 2D Array Asset Node
## Description
Defines a constant **Texture 2D Array Asset** for use in the shader. To sample the **Texture 2D Array Asset** it should be used in conjunction with a [Sample Texture 2D Array Node](Sample-Texture-2D-Array-Node.md). When using a separate **Texture 2D Array Asset Node**, you can sample a **Texture 2D Array** twice, with different parameters, without defining the **Texture 2D Array** itself twice.
## Ports
| Name | Direction | Type | Description |
|:------------ |:-------------|:-----|:---|
| Out | Output | Texture 2D Array | Output value |
## Controls
| Name | Type | Options | Description |
|:------------ |:-------------|:-----|:---|
| | Object Field (Texture 2D Array) | | Defines the texture 2D array asset from the project. |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
TEXTURE2D_ARRAY(_Texture2DArrayAsset);
SAMPLER(sampler_Texture2DArrayAsset);
```