755 lines
31 KiB
C#
755 lines
31 KiB
C#
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using System;
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using System.Diagnostics;
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using Unity.Collections.LowLevel.Unsafe;
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using Unity.Burst;
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using Unity.Jobs;
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using UnityEngine.Assertions;
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namespace Unity.Collections
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{
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/// <summary>
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/// A set of untyped, append-only buffers. Allows for concurrent reading and concurrent writing without synchronization.
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/// </summary>
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/// <remarks>
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/// As long as each individual buffer is written in one thread and read in one thread, multiple
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/// threads can read and write the stream concurrently, *e.g.*
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/// while thread *A* reads from buffer *X* of a stream, thread *B* can read from
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/// buffer *Y* of the same stream.
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///
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/// Each buffer is stored as a chain of blocks. When a write exceeds a buffer's current capacity, another block
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/// is allocated and added to the end of the chain. Effectively, expanding the buffer never requires copying the existing
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/// data (unlike with <see cref="NativeList{T}"/>, for example).
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///
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/// **All writing to a stream should be completed before the stream is first read. Do not write to a stream after the first read.**
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/// Violating these rules won't *necessarily* cause any problems, but they are the intended usage pattern.
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///
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/// Writing is done with <see cref="NativeStream.Writer"/>, and reading is done with <see cref="NativeStream.Reader"/>.
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/// An individual reader or writer cannot be used concurrently across threads: each thread must use its own.
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///
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/// The data written to an individual buffer can be heterogeneous in type, and the data written
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/// to different buffers of a stream can be entirely different in type, number, and order. Just make sure
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/// that the code reading from a particular buffer knows what to expect to read from it.
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/// </remarks>
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[NativeContainer]
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[BurstCompatible]
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public unsafe struct NativeStream : IDisposable
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{
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UnsafeStream m_Stream;
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle m_Safety;
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internal static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<NativeStream>();
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#if REMOVE_DISPOSE_SENTINEL
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#else
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[NativeSetClassTypeToNullOnSchedule]
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DisposeSentinel m_DisposeSentinel;
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#endif
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#endif
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/// <summary>
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/// Initializes and returns an instance of NativeStream.
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/// </summary>
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/// <param name="bufferCount">The number of buffers to give the stream. You usually want
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/// one buffer for each thread that will read or write the stream.</param>
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/// <param name="allocator">The allocator to use.</param>
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public NativeStream(int bufferCount, AllocatorManager.AllocatorHandle allocator)
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{
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AllocateBlock(out this, allocator);
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m_Stream.AllocateForEach(bufferCount);
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}
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/// <summary>
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/// Creates and schedules a job to allocate a new stream.
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/// </summary>
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/// <remarks>The stream can be used on the main thread after completing the returned job or used in other jobs that depend upon the returned job.
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///
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/// Using a job to allocate the buffers can be more efficient, particularly for a stream with many buffers.
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/// </remarks>
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/// <typeparam name="T">Ignored.</typeparam>
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/// <param name="stream">Outputs the new stream.</param>
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/// <param name="bufferCount">A list whose length determines the number of buffers in the stream.</param>
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/// <param name="dependency">A job handle. The new job will depend upon this handle.</param>
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/// <param name="allocator">The allocator to use.</param>
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/// <returns>The handle of the new job.</returns>
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[NotBurstCompatible /* This is not burst compatible because of IJob's use of a static IntPtr. Should switch to IJobBurstSchedulable in the future */]
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public static JobHandle ScheduleConstruct<T>(out NativeStream stream, NativeList<T> bufferCount, JobHandle dependency, AllocatorManager.AllocatorHandle allocator)
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where T : unmanaged
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{
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AllocateBlock(out stream, allocator);
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var jobData = new ConstructJobList { List = (UntypedUnsafeList*)bufferCount.GetUnsafeList(), Container = stream };
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return jobData.Schedule(dependency);
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}
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/// <summary>
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/// Creates and schedules a job to allocate a new stream.
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/// </summary>
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/// <remarks>The stream can be used...
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/// - after completing the returned job
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/// - or in other jobs that depend upon the returned job.
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///
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/// Allocating the buffers in a job can be more efficient, particularly for a stream with many buffers.
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/// </remarks>
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/// <param name="stream">Outputs the new stream.</param>
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/// <param name="bufferCount">An array whose value at index 0 determines the number of buffers in the stream.</param>
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/// <param name="dependency">A job handle. The new job will depend upon this handle.</param>
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/// <param name="allocator">The allocator to use.</param>
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/// <returns>The handle of the new job.</returns>
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[NotBurstCompatible /* This is not burst compatible because of IJob's use of a static IntPtr. Should switch to IJobBurstSchedulable in the future */]
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public static JobHandle ScheduleConstruct(out NativeStream stream, NativeArray<int> bufferCount, JobHandle dependency, AllocatorManager.AllocatorHandle allocator)
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{
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AllocateBlock(out stream, allocator);
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var jobData = new ConstructJob { Length = bufferCount, Container = stream };
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return jobData.Schedule(dependency);
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}
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/// <summary>
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/// Returns true if this stream is empty.
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/// </summary>
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/// <returns>True if this stream is empty or the stream has not been constructed.</returns>
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public bool IsEmpty()
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{
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CheckReadAccess();
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return m_Stream.IsEmpty();
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}
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/// <summary>
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/// Whether this stream has been allocated (and not yet deallocated).
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/// </summary>
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/// <remarks>Does not necessarily reflect whether the buffers of the stream have themselves been allocated.</remarks>
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/// <value>True if this stream has been allocated (and not yet deallocated).</value>
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public bool IsCreated => m_Stream.IsCreated;
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/// <summary>
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/// The number of buffers in this stream.
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/// </summary>
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/// <value>The number of buffers in this stream.</value>
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public int ForEachCount
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{
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get
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{
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CheckReadAccess();
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return m_Stream.ForEachCount;
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}
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}
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/// <summary>
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/// Returns a reader of this stream.
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/// </summary>
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/// <returns>A reader of this stream.</returns>
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public Reader AsReader()
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{
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return new Reader(ref this);
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}
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/// <summary>
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/// Returns a writer of this stream.
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/// </summary>
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/// <returns>A writer of this stream.</returns>
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public Writer AsWriter()
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{
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return new Writer(ref this);
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}
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/// <summary>
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/// Returns the total number of items in the buffers of this stream.
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/// </summary>
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/// <remarks>Each <see cref="Writer.Write{T}"/> and <see cref="Writer.Allocate"/> call increments this number.</remarks>
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/// <returns>The total number of items in the buffers of this stream.</returns>
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public int Count()
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{
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CheckReadAccess();
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return m_Stream.Count();
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}
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/// <summary>
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/// Returns a new NativeArray copy of this stream's data.
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/// </summary>
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/// <remarks>The length of the array will equal the count of this stream.
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///
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/// Each buffer of this stream is copied to the array, one after the other.
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/// </remarks>
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/// <typeparam name="T">The type of values in the array.</typeparam>
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/// <param name="allocator">The allocator to use.</param>
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/// <returns>A new NativeArray copy of this stream's data.</returns>
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
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public NativeArray<T> ToNativeArray<T>(AllocatorManager.AllocatorHandle allocator) where T : struct
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{
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CheckReadAccess();
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return m_Stream.ToNativeArray<T>(allocator);
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}
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/// <summary>
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/// Releases all resources (memory and safety handles).
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/// </summary>
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public void Dispose()
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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#if REMOVE_DISPOSE_SENTINEL
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CollectionHelper.DisposeSafetyHandle(ref m_Safety);
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#else
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DisposeSentinel.Dispose(ref m_Safety, ref m_DisposeSentinel);
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#endif
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#endif
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m_Stream.Dispose();
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}
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/// <summary>
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/// Creates and schedules a job that will release all resources (memory and safety handles) of this stream.
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/// </summary>
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/// <param name="inputDeps">A job handle which the newly scheduled job will depend upon.</param>
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/// <returns>The handle of a new job that will release all resources (memory and safety handles) of this stream.</returns>
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[NotBurstCompatible /* This is not burst compatible because of IJob's use of a static IntPtr. Should switch to IJobBurstSchedulable in the future */]
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public JobHandle Dispose(JobHandle inputDeps)
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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#if REMOVE_DISPOSE_SENTINEL
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#else
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// [DeallocateOnJobCompletion] is not supported, but we want the deallocation
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// to happen in a thread. DisposeSentinel needs to be cleared on main thread.
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// AtomicSafetyHandle can be destroyed after the job was scheduled (Job scheduling
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// will check that no jobs are writing to the container).
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DisposeSentinel.Clear(ref m_DisposeSentinel);
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#endif
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#endif
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var jobHandle = m_Stream.Dispose(inputDeps);
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle.Release(m_Safety);
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#endif
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return jobHandle;
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}
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[BurstCompile]
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struct ConstructJobList : IJob
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{
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public NativeStream Container;
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[ReadOnly]
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[NativeDisableUnsafePtrRestriction]
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public UntypedUnsafeList* List;
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public void Execute()
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{
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Container.AllocateForEach(List->m_length);
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}
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}
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[BurstCompile]
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struct ConstructJob : IJob
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{
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public NativeStream Container;
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[ReadOnly]
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public NativeArray<int> Length;
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public void Execute()
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{
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Container.AllocateForEach(Length[0]);
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}
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}
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static void AllocateBlock(out NativeStream stream, AllocatorManager.AllocatorHandle allocator)
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{
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CollectionHelper.CheckAllocator(allocator);
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UnsafeStream.AllocateBlock(out stream.m_Stream, allocator);
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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#if REMOVE_DISPOSE_SENTINEL
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stream.m_Safety = CollectionHelper.CreateSafetyHandle(allocator);
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#else
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if (allocator.IsCustomAllocator)
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{
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stream.m_Safety = AtomicSafetyHandle.Create();
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stream.m_DisposeSentinel = null;
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}
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else
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{
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DisposeSentinel.Create(out stream.m_Safety, out stream.m_DisposeSentinel, 0, allocator.ToAllocator);
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}
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#endif
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CollectionHelper.SetStaticSafetyId(ref stream.m_Safety, ref s_staticSafetyId.Data, "Unity.Collections.NativeStream");
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#endif
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}
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void AllocateForEach(int forEachCount)
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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CheckForEachCountGreaterThanZero(forEachCount);
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Assert.IsTrue(m_Stream.m_Block->Ranges == null);
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Assert.AreEqual(0, m_Stream.m_Block->RangeCount);
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Assert.AreNotEqual(0, m_Stream.m_Block->BlockCount);
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#endif
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m_Stream.AllocateForEach(forEachCount);
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}
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/// <summary>
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/// Writes data into a buffer of a <see cref="NativeStream"/>.
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/// </summary>
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/// <remarks>An individual writer can only be used for one buffer of one stream.
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/// Do not create more than one writer for an individual buffer.</remarks>
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[NativeContainer]
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[NativeContainerSupportsMinMaxWriteRestriction]
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[BurstCompatible]
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public unsafe struct Writer
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{
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UnsafeStream.Writer m_Writer;
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle m_Safety;
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internal static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<Writer>();
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#pragma warning disable CS0414 // warning CS0414: The field 'NativeStream.Writer.m_Length' is assigned but its value is never used
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int m_Length;
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#pragma warning restore CS0414
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int m_MinIndex;
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int m_MaxIndex;
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[NativeDisableUnsafePtrRestriction]
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void* m_PassByRefCheck;
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#endif
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internal Writer(ref NativeStream stream)
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{
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m_Writer = stream.m_Stream.AsWriter();
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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m_Safety = stream.m_Safety;
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CollectionHelper.SetStaticSafetyId(ref m_Safety, ref s_staticSafetyId.Data, "Unity.Collections.NativeStream.Writer");
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m_Length = int.MaxValue;
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m_MinIndex = int.MinValue;
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m_MaxIndex = int.MinValue;
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m_PassByRefCheck = null;
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#endif
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}
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/// <summary>
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/// The number of buffers in the stream of this writer.
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/// </summary>
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/// <value>The number of buffers in the stream of this writer.</value>
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public int ForEachCount
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{
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get
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle.CheckWriteAndThrow(m_Safety);
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#endif
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return m_Writer.ForEachCount;
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}
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}
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/// <summary>
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/// For internal use only.
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/// </summary>
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/// <param name="foreEachIndex"></param>
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public void PatchMinMaxRange(int foreEachIndex)
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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m_MinIndex = foreEachIndex;
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m_MaxIndex = foreEachIndex;
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#endif
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}
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/// <summary>
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/// Readies this writer to write to a particular buffer of the stream.
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/// </summary>
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/// <remarks>Must be called before using this writer. For an individual writer, call this method only once.
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///
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/// When done using this writer, you must call <see cref="EndForEachIndex"/>.</remarks>
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/// <param name="foreachIndex">The index of the buffer to write.</param>
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public void BeginForEachIndex(int foreachIndex)
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{
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//@TODO: Check that no one writes to the same for each index multiple times...
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CheckBeginForEachIndex(foreachIndex);
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m_Writer.BeginForEachIndex(foreachIndex);
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}
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/// <summary>
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/// Readies the buffer written by this writer for reading.
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/// </summary>
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/// <remarks>Must be called before reading the buffer written by this writer.</remarks>
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public void EndForEachIndex()
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{
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CheckEndForEachIndex();
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m_Writer.EndForEachIndex();
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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m_Writer.m_ForeachIndex = int.MinValue;
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#endif
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}
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/// <summary>
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/// Write a value to a buffer.
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/// </summary>
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/// <remarks>The value is written to the buffer which was specified
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/// with <see cref="BeginForEachIndex"/>.</remarks>
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/// <typeparam name="T">The type of value to write.</typeparam>
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/// <param name="value">The value to write.</param>
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
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public void Write<T>(T value) where T : struct
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{
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ref T dst = ref Allocate<T>();
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dst = value;
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}
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/// <summary>
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/// Allocate space in a buffer.
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/// </summary>
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/// <remarks>The space is allocated in the buffer which was specified
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/// with <see cref="BeginForEachIndex"/>.</remarks>
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/// <typeparam name="T">The type of value to allocate space for.</typeparam>
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/// <returns>A reference to the allocation.</returns>
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
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public ref T Allocate<T>() where T : struct
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{
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CollectionHelper.CheckIsUnmanaged<T>();
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int size = UnsafeUtility.SizeOf<T>();
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return ref UnsafeUtility.AsRef<T>(Allocate(size));
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}
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/// <summary>
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/// Allocate space in a buffer.
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/// </summary>
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/// <remarks>The space is allocated in the buffer which was specified
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/// with <see cref="BeginForEachIndex"/>.</remarks>
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||
|
/// <param name="size">The number of bytes to allocate.</param>
|
||
|
/// <returns>The allocation.</returns>
|
||
|
public byte* Allocate(int size)
|
||
|
{
|
||
|
CheckAllocateSize(size);
|
||
|
return m_Writer.Allocate(size);
|
||
|
}
|
||
|
|
||
|
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
|
||
|
void CheckBeginForEachIndex(int foreachIndex)
|
||
|
{
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
AtomicSafetyHandle.CheckWriteAndThrow(m_Safety);
|
||
|
|
||
|
if (m_PassByRefCheck == null)
|
||
|
{
|
||
|
m_PassByRefCheck = UnsafeUtility.AddressOf(ref this);
|
||
|
}
|
||
|
|
||
|
if (foreachIndex < m_MinIndex || foreachIndex > m_MaxIndex)
|
||
|
{
|
||
|
// When the code is not running through the job system no ParallelForRange patching will occur
|
||
|
// We can't grab m_BlockStream->RangeCount on creation of the writer because the RangeCount can be initialized
|
||
|
// in a job after creation of the writer
|
||
|
if (m_MinIndex == int.MinValue && m_MaxIndex == int.MinValue)
|
||
|
{
|
||
|
m_MinIndex = 0;
|
||
|
m_MaxIndex = m_Writer.m_BlockStream->RangeCount - 1;
|
||
|
}
|
||
|
|
||
|
if (foreachIndex < m_MinIndex || foreachIndex > m_MaxIndex)
|
||
|
{
|
||
|
throw new ArgumentException($"Index {foreachIndex} is out of restricted IJobParallelFor range [{m_MinIndex}...{m_MaxIndex}] in NativeStream.");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (m_Writer.m_ForeachIndex != int.MinValue)
|
||
|
{
|
||
|
throw new ArgumentException($"BeginForEachIndex must always be balanced by a EndForEachIndex call");
|
||
|
}
|
||
|
|
||
|
if (0 != m_Writer.m_BlockStream->Ranges[foreachIndex].ElementCount)
|
||
|
{
|
||
|
throw new ArgumentException($"BeginForEachIndex can only be called once for the same index ({foreachIndex}).");
|
||
|
}
|
||
|
|
||
|
Assert.IsTrue(foreachIndex >= 0 && foreachIndex < m_Writer.m_BlockStream->RangeCount);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
|
||
|
void CheckEndForEachIndex()
|
||
|
{
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
AtomicSafetyHandle.CheckWriteAndThrow(m_Safety);
|
||
|
|
||
|
if (m_Writer.m_ForeachIndex == int.MinValue)
|
||
|
{
|
||
|
throw new System.ArgumentException("EndForEachIndex must always be called balanced by a BeginForEachIndex or AppendForEachIndex call");
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
|
||
|
void CheckAllocateSize(int size)
|
||
|
{
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
AtomicSafetyHandle.CheckWriteAndThrow(m_Safety);
|
||
|
|
||
|
if (m_PassByRefCheck != UnsafeUtility.AddressOf(ref this))
|
||
|
{
|
||
|
throw new ArgumentException("NativeStream.Writer must be passed by ref once it is in use");
|
||
|
}
|
||
|
|
||
|
if (m_Writer.m_ForeachIndex == int.MinValue)
|
||
|
{
|
||
|
throw new ArgumentException("Allocate must be called within BeginForEachIndex / EndForEachIndex");
|
||
|
}
|
||
|
|
||
|
if (size > UnsafeStreamBlockData.AllocationSize - sizeof(void*))
|
||
|
{
|
||
|
throw new ArgumentException("Allocation size is too large");
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Reads data from a buffer of a <see cref="NativeStream"/>.
|
||
|
/// </summary>
|
||
|
/// <remarks>An individual reader can only be used for one buffer of one stream.
|
||
|
/// Do not create more than one reader for an individual buffer.</remarks>
|
||
|
[NativeContainer]
|
||
|
[NativeContainerIsReadOnly]
|
||
|
[BurstCompatible]
|
||
|
public unsafe struct Reader
|
||
|
{
|
||
|
UnsafeStream.Reader m_Reader;
|
||
|
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
int m_RemainingBlocks;
|
||
|
internal AtomicSafetyHandle m_Safety;
|
||
|
internal static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<Reader>();
|
||
|
#endif
|
||
|
|
||
|
internal Reader(ref NativeStream stream)
|
||
|
{
|
||
|
m_Reader = stream.m_Stream.AsReader();
|
||
|
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
m_RemainingBlocks = 0;
|
||
|
m_Safety = stream.m_Safety;
|
||
|
CollectionHelper.SetStaticSafetyId(ref m_Safety, ref s_staticSafetyId.Data, "Unity.Collections.NativeStream.Reader");
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Readies this reader to read a particular buffer of the stream.
|
||
|
/// </summary>
|
||
|
/// <remarks>Must be called before using this reader. For an individual reader, call this method only once.
|
||
|
///
|
||
|
/// When done using this reader, you must call <see cref="EndForEachIndex"/>.</remarks>
|
||
|
/// <param name="foreachIndex">The index of the buffer to read.</param>
|
||
|
/// <returns>The number of elements left to read from the buffer.</returns>
|
||
|
public int BeginForEachIndex(int foreachIndex)
|
||
|
{
|
||
|
CheckBeginForEachIndex(foreachIndex);
|
||
|
|
||
|
var remainingItemCount = m_Reader.BeginForEachIndex(foreachIndex);
|
||
|
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
m_RemainingBlocks = m_Reader.m_BlockStream->Ranges[foreachIndex].NumberOfBlocks;
|
||
|
if (m_RemainingBlocks == 0)
|
||
|
{
|
||
|
m_Reader.m_CurrentBlockEnd = (byte*)m_Reader.m_CurrentBlock + m_Reader.m_LastBlockSize;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
return remainingItemCount;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Checks if all data has been read from the buffer.
|
||
|
/// </summary>
|
||
|
/// <remarks>If you intentionally don't want to read *all* the data in the buffer, don't call this method.
|
||
|
/// Otherwise, calling this method is recommended, even though it's not strictly necessary.</remarks>
|
||
|
/// <exception cref="ArgumentException">Thrown if not all the buffer's data has been read.</exception>
|
||
|
public void EndForEachIndex()
|
||
|
{
|
||
|
m_Reader.EndForEachIndex();
|
||
|
CheckEndForEachIndex();
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// The number of buffers in the stream of this reader.
|
||
|
/// </summary>
|
||
|
/// <value>The number of buffers in the stream of this reader.</value>
|
||
|
public int ForEachCount
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
CheckRead();
|
||
|
return m_Reader.ForEachCount;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// The number of items not yet read from the buffer.
|
||
|
/// </summary>
|
||
|
/// <value>The number of items not yet read from the buffer.</value>
|
||
|
public int RemainingItemCount => m_Reader.RemainingItemCount;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns a pointer to the next position to read from the buffer. Advances the reader some number of bytes.
|
||
|
/// </summary>
|
||
|
/// <param name="size">The number of bytes to advance the reader.</param>
|
||
|
/// <returns>A pointer to the next position to read from the buffer.</returns>
|
||
|
/// <exception cref="ArgumentException">Thrown if the reader would advance past the end of the buffer.</exception>
|
||
|
public byte* ReadUnsafePtr(int size)
|
||
|
{
|
||
|
CheckReadSize(size);
|
||
|
|
||
|
m_Reader.m_RemainingItemCount--;
|
||
|
|
||
|
byte* ptr = m_Reader.m_CurrentPtr;
|
||
|
m_Reader.m_CurrentPtr += size;
|
||
|
|
||
|
if (m_Reader.m_CurrentPtr > m_Reader.m_CurrentBlockEnd)
|
||
|
{
|
||
|
/*
|
||
|
* On netfw/mono/il2cpp, doing m_CurrentBlock->Data does not throw, because it knows that it can
|
||
|
* just do pointer + 8. On netcore, doing that throws a NullReferenceException. So, first check for
|
||
|
* out of bounds accesses, and only then update m_CurrentBlock and m_CurrentPtr.
|
||
|
*/
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
m_RemainingBlocks--;
|
||
|
|
||
|
CheckNotReadingOutOfBounds(size);
|
||
|
#endif
|
||
|
m_Reader.m_CurrentBlock = m_Reader.m_CurrentBlock->Next;
|
||
|
m_Reader.m_CurrentPtr = m_Reader.m_CurrentBlock->Data;
|
||
|
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
if (m_RemainingBlocks <= 0)
|
||
|
{
|
||
|
m_Reader.m_CurrentBlockEnd = (byte*)m_Reader.m_CurrentBlock + m_Reader.m_LastBlockSize;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_Reader.m_CurrentBlockEnd = (byte*)m_Reader.m_CurrentBlock + UnsafeStreamBlockData.AllocationSize;
|
||
|
}
|
||
|
#else
|
||
|
m_Reader.m_CurrentBlockEnd = (byte*)m_Reader.m_CurrentBlock + UnsafeStreamBlockData.AllocationSize;
|
||
|
#endif
|
||
|
ptr = m_Reader.m_CurrentPtr;
|
||
|
m_Reader.m_CurrentPtr += size;
|
||
|
}
|
||
|
|
||
|
return ptr;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Reads the next value from the buffer.
|
||
|
/// </summary>
|
||
|
/// <remarks>Each read advances the reader to the next item in the buffer.</remarks>
|
||
|
/// <typeparam name="T">The type of value to read.</typeparam>
|
||
|
/// <returns>A reference to the next value from the buffer.</returns>
|
||
|
/// <exception cref="ArgumentException">Thrown if the reader would advance past the end of the buffer.</exception>
|
||
|
[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
|
||
|
public ref T Read<T>() where T : struct
|
||
|
{
|
||
|
int size = UnsafeUtility.SizeOf<T>();
|
||
|
return ref UnsafeUtility.AsRef<T>(ReadUnsafePtr(size));
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Reads the next value from the buffer. Does not advance the reader.
|
||
|
/// </summary>
|
||
|
/// <typeparam name="T">The type of value to read.</typeparam>
|
||
|
/// <returns>A reference to the next value from the buffer.</returns>
|
||
|
/// <exception cref="ArgumentException">Thrown if the read would go past the end of the buffer.</exception>
|
||
|
[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
|
||
|
public ref T Peek<T>() where T : struct
|
||
|
{
|
||
|
int size = UnsafeUtility.SizeOf<T>();
|
||
|
CheckReadSize(size);
|
||
|
|
||
|
return ref m_Reader.Peek<T>();
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns the total number of items in the buffers of the stream.
|
||
|
/// </summary>
|
||
|
/// <returns>The total number of items in the buffers of the stream.</returns>
|
||
|
public int Count()
|
||
|
{
|
||
|
CheckRead();
|
||
|
return m_Reader.Count();
|
||
|
}
|
||
|
|
||
|
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
|
||
|
void CheckNotReadingOutOfBounds(int size)
|
||
|
{
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
if (m_RemainingBlocks < 0)
|
||
|
throw new System.ArgumentException("Reading out of bounds");
|
||
|
|
||
|
if (m_RemainingBlocks == 0 && size + sizeof(void*) > m_Reader.m_LastBlockSize)
|
||
|
throw new System.ArgumentException("Reading out of bounds");
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
|
||
|
void CheckRead()
|
||
|
{
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
|
||
|
void CheckReadSize(int size)
|
||
|
{
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
|
||
|
|
||
|
Assert.IsTrue(size <= UnsafeStreamBlockData.AllocationSize - (sizeof(void*)));
|
||
|
if (m_Reader.m_RemainingItemCount < 1)
|
||
|
{
|
||
|
throw new ArgumentException("There are no more items left to be read.");
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
|
||
|
void CheckBeginForEachIndex(int forEachIndex)
|
||
|
{
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
|
||
|
|
||
|
if ((uint)forEachIndex >= (uint)m_Reader.m_BlockStream->RangeCount)
|
||
|
{
|
||
|
throw new System.ArgumentOutOfRangeException(nameof(forEachIndex), $"foreachIndex: {forEachIndex} must be between 0 and ForEachCount: {m_Reader.m_BlockStream->RangeCount}");
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
|
||
|
void CheckEndForEachIndex()
|
||
|
{
|
||
|
if (m_Reader.m_RemainingItemCount != 0)
|
||
|
{
|
||
|
throw new System.ArgumentException("Not all elements (Count) have been read. If this is intentional, simply skip calling EndForEachIndex();");
|
||
|
}
|
||
|
|
||
|
if (m_Reader.m_CurrentBlockEnd != m_Reader.m_CurrentPtr)
|
||
|
{
|
||
|
throw new System.ArgumentException("Not all data (Data Size) has been read. If this is intentional, simply skip calling EndForEachIndex();");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
|
||
|
static void CheckForEachCountGreaterThanZero(int forEachCount)
|
||
|
{
|
||
|
if (forEachCount <= 0)
|
||
|
throw new ArgumentException("foreachCount must be > 0", "foreachCount");
|
||
|
}
|
||
|
|
||
|
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
|
||
|
void CheckReadAccess()
|
||
|
{
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
}
|