24 lines
689 B
C#
24 lines
689 B
C#
![]() |
namespace AddressableAssets.DocExampleCode
|
||
|
{
|
||
|
#region doc_Load
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.AddressableAssets;
|
||
|
using UnityEngine.ResourceManagement.AsyncOperations;
|
||
|
using UnityEngine.ResourceManagement.ResourceProviders;
|
||
|
using UnityEngine.SceneManagement;
|
||
|
|
||
|
internal class LoadSceneByAddress : MonoBehaviour
|
||
|
{
|
||
|
public string key; // address string
|
||
|
private AsyncOperationHandle<SceneInstance> loadHandle;
|
||
|
|
||
|
void Start() {
|
||
|
loadHandle = Addressables.LoadSceneAsync(key, LoadSceneMode.Additive);
|
||
|
}
|
||
|
|
||
|
void OnDestroy() {
|
||
|
Addressables.UnloadSceneAsync(loadHandle);
|
||
|
}
|
||
|
}
|
||
|
#endregion
|
||
|
}
|