Firstborn/Assets/Sky/SunLightPreset.cs

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using System.Security.AccessControl;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
[CreateAssetMenu(fileName="Lighting Preset", menuName="Scriptables/Lighting Preset", order = 1)]
public class SunLightPreset : ScriptableObject
{
public Gradient AmbientColor;
public Gradient DirectionalColor;
public Gradient FogColor;
public Gradient StarsVisability;
public Gradient SunIntensity;
public Gradient WorldBrightness;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}