2023-03-28 13:16:30 -04:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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2023-05-11 01:27:44 -04:00
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using RPGCreationKit;
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using RPGCreationKit.AI;
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2023-03-28 13:16:30 -04:00
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[Serializable]
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public struct Metadata : IEquatable<Metadata>
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{
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public bool IsOwnedByNPC;
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2023-05-11 01:27:44 -04:00
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public RckAI Owner;
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2023-03-28 13:16:30 -04:00
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public bool Equals(Metadata other)
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{
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return IsOwnedByNPC.Equals(other.IsOwnedByNPC);
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}
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}
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