Firstborn/Assets/InfinityPBR/Demo Scripts/SFB_CameraFocus.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SFB_CameraFocus : MonoBehaviour
{
public GameObject[] targets;
public SFB_CameraRotate_v2 cameraRotate;
public SFB_StayWithTarget stayWithTarget;
public void SelectTarget(int newTarget)
{
cameraRotate.target = targets[newTarget].transform;
stayWithTarget.target = targets[newTarget];
}
}